Brian Green has been developing online games since 1998, and was an amateur game developer for years before that. Recently he contributed an article entitled ?Balancing Gameplay for Thousands of Your Harshest Critics? for the book Massively Multiplayer Game Development 2. He has also been invited to speak at the Game Developer?s Conference; MUD-Dev Conference; Austin Game Developer?s Conference; State of Play; Accelerating Change; and Games, Learning and Society Conference. He is also an entrepreneur who helped to co-found Near Death Studios, Inc. in 2001 and helped relaunch the classic online...