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Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the Ahfe 2018 International Conferences on Human Factors and Wearab

ISBN-13: 9783319946184 / Angielski / Miękka / 2018 / 437 str.

Ahram, Tareq Z.
Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the Ahfe 2018 International Conferences on Human Factors and Wearab Ahram, Tareq Z. 9783319946184 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the Ahfe 2018 International Conferences on Human Factors and Wearab

ISBN-13: 9783319946184 / Angielski / Miękka / 2018 / 437 str.

Ahram, Tareq Z.
cena 606,65
(netto: 577,76 VAT:  5%)

Najniższa cena z 30 dni: 578,30
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21-25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Kategorie:
Nauka, Medycyna
Kategorie BISAC:
Technology & Engineering > Engineering (General)
Computers > User Interfaces
Computers > Artificial Intelligence - General
Wydawca:
Springer
Seria wydawnicza:
Advances in Intelligent Systems and Computing
Język:
Angielski
ISBN-13:
9783319946184
Rok wydania:
2018
Wydanie:
2019
Ilość stron:
437
Waga:
0.63 kg
Wymiary:
23.39 x 15.6 x 2.34
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

The virtual penetrating the physical and the implication for augmented reality head-up displays.- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform .- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks.- Determination of cognitive assistance functions for manual assembly systems.- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill.- Impressions and congruency of pictures and voices of characters in “The Idolmaster”.- Enhancing usability and user experience of children learning by playing games


This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.



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