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Kategorie szczegółowe BISAC

Windows Phone 7 Game Development

ISBN-13: 9781430233060 / Angielski / Miękka / 2010 / 592 str.

Adam Dawes; N/A N/A
Windows Phone 7 Game Development Dawes, Adam 9781430233060 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Windows Phone 7 Game Development

ISBN-13: 9781430233060 / Angielski / Miękka / 2010 / 592 str.

Adam Dawes; N/A N/A
cena 173,31 zł
(netto: 165,06 VAT:  5%)

Najniższa cena z 30 dni: 165,60 zł
Termin realizacji zamówienia:
ok. 22 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!

Introduction This Goal of This Book Gaming on the move has become very popular during recent years. With the arrival of the Nintendo Gameboy, people realized that they could take their games out and about with them, and as technology has become more sophisticated these games have grown, too. They now encompass complex game mechanics, advanced 2D and 3D graphics, and engrossing stories and game worlds that the player can literally become lost in. Alongside this phenomenon is the explosion in popularity of mobile communication devices. Nearly everyone carries a phone with them every time they leave the house. These devices have become much more than just phones, however; they provide contact management, e-mail, web browsing, satellite navigation, and entertainment. Writing games for mobile devices allows both these trends to be brought together into the same place. It is very easy for people to "pick up and play" a game on their mobile device as they always have it in their pocket--whether they are progressing through a sprawling role-playing game on a train or simply want the few minutes of casual diversion that mobile gaming can provide while waiting for an appointment.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Microsoft
Computers > Languages - C#
Computers > Hardware - Cell Phones & Devices
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781430233060
Rok wydania:
2010
Ilość stron:
592
Waga:
0.85 kg
Wymiary:
23.37 x 19.05 x 3.3
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms

 

Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.

Dawes, Adam Adam Dawes is a software developer and systems arc... więcej >
N/A, N/A First Presbyterian ChurchBuffalo, NY... więcej >


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