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Kategorie szczegółowe BISAC

Virtual, Augmented and Mixed Reality: 13th International Conference, Vamr 2021, Held as Part of the 23rd Hci International Conference, Hcii 2021, Virt

ISBN-13: 9783030775988 / Angielski / Miękka / 2021 / 715 str.

Jessie Y. C. Chen; Gino Fragomeni
Virtual, Augmented and Mixed Reality: 13th International Conference, Vamr 2021, Held as Part of the 23rd Hci International Conference, Hcii 2021, Virt Jessie Y. C. Chen Gino Fragomeni 9783030775988 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Virtual, Augmented and Mixed Reality: 13th International Conference, Vamr 2021, Held as Part of the 23rd Hci International Conference, Hcii 2021, Virt

ISBN-13: 9783030775988 / Angielski / Miękka / 2021 / 715 str.

Jessie Y. C. Chen; Gino Fragomeni
cena 524,53 zł
(netto: 499,55 VAT:  5%)

Najniższa cena z 30 dni: 501,19 zł
Termin realizacji zamówienia:
ok. 22 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!
Kategorie:
Informatyka
Kategorie BISAC:
Computers > User Interfaces
Computers > Software Development & Engineering - Computer Graphics
Computers > Networking - Hardware
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9783030775988
Rok wydania:
2021
Wydanie:
2021
Ilość stron:
715
Waga:
1.01 kg
Wymiary:
23.39 x 15.6 x 3.76
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR : A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature.- Development of an AR Training Construction System using Embedded Information in a Real Environment.- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content.- Supporting Embodied and Remote Collaboration in Shared Virtual Environments.- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment.- Flexible Low-Cost Digital Puppet System.- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.



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