PrefaceIntroduction: Let's Press StartPART I WORK-OFF: THE BRIEF HISTORY OF WORK AND A SNEAK PEEK INSIDE OUR HEADS1 Trapped in the Cycle: The Woes of Enforced Gamification2 The Journey to Work 1.03 The Industrial Revolution: Hello, Work 2.04 Work 2.5 and Getting Stuck5 Work 3.0: The Internet Work RevolutionPART II WHO SAID IT CAN'T BE ALL FUN AND GAMES?6 Designing Fun: The Magic of Games7 Games Give Us a Ray of Hope8 Game Time, Game TypePART III THE SCIENCE OF MOTIVATION9 Motivations10 Forced Mindfulness: Why It Removes the Power of Freedom and Choice in EnjoymentPART IV THE INTERSECTION BETWEEN GAMES AND WORK11 How We Learn12 Embracing Open Source: Unleashing the Power of Collaboration13 Esports Work: Blurring the Lines between Play and ProfessionPART V LEVEL-UP WORK14 Level 1 Skills: Breaking Free from the Skills Trap15 Level 2 Skills: Testing16 Level 3 Skills: And the Future of Work Is...About the AuthorAbout the BookAcknowledgmentsIndex