Acknowledgements
Introduction1. Steampunk Goes to the Movies: The Birth of a Genre
Identification and Definition (1.A.)
Entering the Mainstream (1.B.)
Steampunk as Genre Cinema 9 (1.C.)
Prototype to Archetype: Collating Steampunk in Film (1.D.)
2. Reengineered and Repurposed: Steampunk as Adaptation
Adaptation and Reception: ‘Sticking-Up’ The Wild Wild West (2.A.)
Auteur-ity and Authority: Inferring Legitimacy on the Adaptation (2.B.)
Adaptation, Homogenisation and the Blockbuster (2.C.)
Adaptation and the Transmedia ‘Mash-Up’ (2.D.)
‘Steampunking’: Genre as Adaptive Methodology (2.E.)
3. Dreams of Steam: Nostalgia for an Age of Imagined Industry
Spectacular Machines: The Nuts and Bolts of the Steampunk Skin (3.A.)
Technological Virtues: The Wonders and Horrors of Mechanical Progress (3.B.)
Craftsmanship and Mechanical Mastery (3.C.)
Cinematic Production and the Steampunk Object (3.D.)
4. Historical Identities: Representation in the Steampunk Empire
Visions of Antiquity and the Fashion of History (4.A.)
Global Industries: Colonialism and National Heritage (4.B.)
Social Problem Cinema: Gender and Race in Steampunk’s Histories (4.C.)
Mechanical Bodies and Electric Souls: Assembling the Steampunk Cyborg (4.D.)
5. Clockwork Modernities: Tinkering with Time in a Steampunk Age
Rationality, Reason and Industrial Fantasies (5.A.)
Magical Machines and the Technological Occult (5.B.)
Postmodernity and the New Real (5.C.)
Industrial Renascence: The Persistence of Modernity (5.D.)
Beyond Space and Time: Exploring Alternative Modernities (5.E.)
6. Gearing Down: Making the Past Present in Steampunk Cinema
Works Cited
Bibliography