"Software Quality Assurance: A Self-Teaching Introduction" reviews software quality assurance testing best practices in a manner that lends especially well to self-study, a refresher course, or supplemental textbook reading for a college-level IT course. It reviews all kinds of testing and test management, from automation processes to video games and lab experiments, complimenting theory with real-world applications and exercises for self-testing; but perhaps its greatest strength lies in its ability to pair the fundamentals of the latest computer science findings with an introduction designed to pair case studies of different systems with the fundamental concepts of general quality assurance practices.
1. Introduction to Software Testing. 2. Software Verification and Validation. 3. Software Quality. 4. Black Box (Or Functional) Testing Techniques. 5. White Box (Or Structural) Testing Techniques. 6. Gray Box Testing. 7. Levels Of Testing. 8. Quality Assurance. 9. Quality Standards. 10. Reducing The Number of Test Cases. 11. Test Management and Automation. 12. A Case Study on Testing of E-Learning Management Systems. 13. Object Oriented Testing. 14. The Game Testing Process. 15. Basic Game-Testing Plan Template. 16. Game Testing By the Numbers.. Appendices. Bibliography. Model Question Papers. Index.
Chopra Rajiv :
Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.