ISBN-13: 9781801077217 / Angielski / Miękka / 2024
ISBN-13: 9781801077217 / Angielski / Miękka / 2024
Learn how to animate using the world’s most advanced free software for 3D content creation Key Features Learn the essentials of 3D animation with entertaining step-by-step exercises Go right from Linking and Posing a Character to using Nonlinear Animation Editor Discover unique insights and top tips about Blender you won’t find in its documentation Book DescriptionBlender’s supportive community and powerful feature set make it an indispensable tool for creating 3D animations. Completely free and open source, Blender holds its own against other 3D applications that cost hundreds, even thousands of dollars. However, learning the software can be a challenge as Blender is known for its complex interface, and animation is not an easy subject to begin with. If you want to get into 3D animation but don’t know where to begin, Realizing 3D Animation in Blender will help you overcome these challenges by taking a practical approach to demystifying both the theories of 3D animation and the many animation workflows specific to Blender. With detailed explanations of exercises and a sharp focus on the animation process, this book will help you learn everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction. The book covers complex concepts like F-Curve Modifiers, Rigid-Body Physics Simulation, and Animating With Multiple Cameras in an easy-to-follow manner, and shows you how to avoid common errors that novice animators are prone to making. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learn Become well-versed with the simple rules of keyframing and interpolation Understand the function and behavior of Blender’s animation curves Bring a character to life with Blender 3D character animation Get to grips with Blender’s mysterious non-linear animation tool Explore advanced features such as physics simulation and camera techniques Set up object relationships Pose an advanced character rig Learn to Render animations the professional way Who this book is forAnyone looking for a guide to the world of 3D animation in Blender will find this book helpful. This includes aspiring 3D animators, novice to intermediate Blender users, and visual media producers looking to expand their capabilities. The reader is expected to have some basic expertise in Blender and needs to have the software already installed on a computer that meets the system requirements. The reader shouldn’t have necessarily touched any of Blender’s animation tools but should’ve at least modeled a scene, added simple shading and lighting, and rendered a few still images.