Chapter 1. Why kids love to code (and you will too)
Motivation for and the benefits of programming
The basic hardware components of a computer
Chapter 2. What is programming? (and what does it take)
Basic programming concepts explained with some specifics for C#, Java, and Python
What an integrated development environment (IDE) refers to
The gist of variables, variable manipulation, and flow control logic
Chapter 3. Setting up your programming environments for Windows, MacOS, and Linux
Chapter 4. Object-Oriented Programming (OOP)
The object-oriented programming paradigm explained in detail
The basics of UML
Chapter 5. File Operations, Multithreading, and Other Wonders of Java
Small tutorials for the language demonstrating the more advanced mechanics of the language
Chapter 6. And now for something completely different: Python
More Python techniques (file operations etc.)
Chapter 7. C#: A jack of most programming tasks
Deploying C# for desktop, online, and mobile platforms
Chapter 8. Advanced OOP Techniques
Advanced OOP concepts: exceptions, error handling, etc.
Chapter 9. Unified Modeling Language (UML)
Detailed techniques (class relationships and multiplicity, etc.)
Software tools for modeling in UML
Robert Ciesla is an author and filmmaker from Helsinki, Finland. He is also a freelance-programmer working mostly in the indie game scene. He is the author of Encryption for Organizations and Individuals (2020), Game Development with Ren'Py (2019) and Mostly Codeless Game Development (2017).
Programming Basics offers the fundamentals of what it's like to function in today's world from the perspective of a programmer. The approach is highly practical with numerous small code listings for C#, Java, and Python included. The reigning programming paradigm of object-oriented programming (OOP) is a part of all of these languages – and its basics are explained in this book as well.
Knowing the basics of coding is beneficial for those working close to, but not quite as one of the programmers in a team of software developers. Many people working in the audiovisual fields in the gaming/media industry would benefit from learning more of the programmers' points of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science.
What You'll Learn
• Gain a basic understanding of three popular programming languages, namely C#, Java, and Python
• Think and read code-listings like a programmer
• The basics of Unified Modeling Language (UML) class diagrams
• Communicate more efficiently with programmers of all experience levels in a work-based environment
• The core concepts related to the object-oriented programming (OOP)
• How to set up your programming environments for Windows, MacOS, and Linux
Who This Book Is For
Those looking to discover programming, including beginners in all fields, and professionals looking to understand how basic coding processes work.