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Plunkett's Entertainment & Media Industry Almanac 2017: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

ISBN-13: 9781628314274 / Angielski / Miękka / 2017 / 584 str.

Jack W. Plunkett
Plunkett's Entertainment & Media Industry Almanac 2017: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies Jack W. Plunkett 9781628314274 Plunkett Research - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Plunkett's Entertainment & Media Industry Almanac 2017: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

ISBN-13: 9781628314274 / Angielski / Miękka / 2017 / 584 str.

Jack W. Plunkett
cena 1405,88
(netto: 1338,93 VAT:  5%)

Najniższa cena z 30 dni: 1346,98
Termin realizacji zamówienia:
ok. 30 dni roboczych
Dostawa w 2026 r.

Darmowa dostawa!

The electronic age is bringing sweeping changes to the world of entertainment, media and publishing. This book covers these exciting developments and provides profiles of 400 leading global firms in film, radio, television, cable, digital content, new media and publishing. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. You'll get in-depth profiles of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, addresses, phone and fax numbers and company descriptions. This innovative book offers unique information, all indexed and cross-indexed for each firm Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors. Purchasers will find a form in the book enabling them to register for 1-year, 1-seat online access to tools at Plunkett Research Online, including the ability to view the market research/industry trends section and industry statistics. You have access, at no additional charge, to the very latest data posted to Plunkett Research Online. Online tools enable you to search and view selected companies, and then export selected company contact data, including executive names. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

Kategorie:
Nauka, Ekonomia i biznes
Kategorie BISAC:
Business & Economics > Reference - General
Business & Economics > Industries - Media & Communications
Sports & Recreation > General
Wydawca:
Plunkett Research
Język:
Angielski
ISBN-13:
9781628314274
Rok wydania:
2017
Ilość stron:
584
Waga:
1.32 kg
Wymiary:
27.94 x 21.59 x 3.0
Oprawa:
Miękka
Wolumenów:
01

  • Introduction 1
  • How to Use This Book 3
  • Chapter 1: Major Trends Affecting the Entertainment & Media Industry 7
  • 1) Introduction to the Entertainment & Media Industry 8
  • 2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content 10
  • 3) DVR Market Evolves/Time-Shifting Hurts Advertisers 11
  • 4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow 12
  • 5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 31 Million Subscribers 13
  • 6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins 14
  • 7) New Video Game Console Technologies and Features Boost Sales 15
  • 8) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content 17
  • 9) Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix 18
  • 10) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market 20
  • 11) Television Ads Evolve to Face New Challenges, Formats and Online Competitors 20
  • 12) Movie Attendance Is Steady/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences 22
  • 13) China and India Expand Film and TV Production Activity 24
  • 14) Global Internet Market Tops 3.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless 25
  • 15) Entertainment-Based Retailing, including Power Towns 25
  • 16) Mobile Videos and TV Gain Smartphone Users 26
  • 17) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps 27
  • 18) Tablets and Smartphones Cause Decline in PC and Laptop Computer Market 28
  • 19) Virtual Worlds Provide Revenue for Games Publishers 29
  • 20) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow 29
  • 21) Revenues Are Strong for MMORPGs, Massively Multiplayer Online Role Playing Games 30
  • 22) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 31
  • 23) Theme Parks Draw Major Investment in China 32
  • 24) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems 32
  • Chapter 2: Entertainment & Media Industry Statistics 35
  • 1) Entertainment & Media Industry Statistics and Market Size Overview 36
  • 2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2011-2016 37
  • 3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2011-2016 38
  • 4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2000-2015 39
  • 5) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016 40
  • 6) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016 41
  • 7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2011-2016 42
  • 8) Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2011-2016 43
  • 9) Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2011-2016 44
  • 10) Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016 45
  • Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016 46
  • 11) Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016 47
  • 12) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2011-2016 48
  • 13) Number of Business & Residential High Speed Internet Lines, U.S.: 2011-2016 49
  • Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2015 50
  • 14) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2015 51
  • Employment in Selected Information & Entertainment Industries, U.S.: 2011-October 2016 52
  • Chapter 3: Important Entertainment & Media Industry Contacts 53
  • (Addresses, Phone Numbers and Internet Sites)
  • Chapter 4: THE ENTERTAINMENT 400: Who They Are and How They Were Chosen 95
  • Index of Companies Within Industry Groups 96
  • Alphabetical Index 107
  • Index of Headquarters Location by U.S. State 111
  • Index of Non-U.S. Headquarters Location by Country 114
  • Individual Data Profiles on Each of THE ENTERTAINMENT 400 117
  • Additional Indexes
  • Index of Hot Spots for Advancement for Women/Minorities 524
  • Index by Subsidiaries, Brand Names and Selected Affiliations 526
  • A Short Entertainment & Media Industry Glossary 551
Plunkett, Jack W. Jack W. Plunkett is CEO & Publisher of Plunkett Re... więcej >


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