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Media Innovations AR and VR: Success Factors for the Development of Experiences

ISBN-13: 9783662662793 / Angielski / Miękka / 2023 / 124 str.

Elle Langer
Media Innovations AR and VR: Success Factors for the Development of Experiences Langer, Elle 9783662662793 Springer-Verlag Berlin and Heidelberg GmbH &  - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Media Innovations AR and VR: Success Factors for the Development of Experiences

ISBN-13: 9783662662793 / Angielski / Miękka / 2023 / 124 str.

Elle Langer
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Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment.To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user.Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.This book is a translation of the original German 1steditionMedieninnovationen AR und VRby Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. 
To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. 

Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.

The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.
This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Interactive & Multimedia
Computers > User Interfaces
Computers > Software Development & Engineering - Computer Graphics
Wydawca:
Springer-Verlag Berlin and Heidelberg GmbH &
Język:
Angielski
ISBN-13:
9783662662793
Rok wydania:
2023
Dostępne języki:
Ilość stron:
124
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

Introduction.- Methods.- Explanation of terms.- AR and VR in the media context.- User experience and needs.- Prouzents for expert interviews.- Analysis of expert interviews.- Outlook.- Appendix 1.- Appendix 2.- Appendix 3.- Appendix 4.

Elle Langer is an experienced and award-winning innovation manager
for media and communication products. For national and international
and international clients (TV and corporate), she has developed and produced numerous
produced. In 2014, she specialized in the immersive media AR and VR.
With her agency pimento formate she supports companies in VR and AR projects for edutainment, art, music and mental health and communication projects. 
As a board member of Virtual Reality Berlin-Brandenburg e.V. she helps to build up the
immersive media in Germany. 


   

  • Definition for immersive media
  • Economic characteristics for media innovations 
  • User experience and presence experience in real world 
  • Analysis of success factors on user and producer level
Augmented and virtual reality are media innovations with specific characteristics.
They create an immersion for the user, as the user is immersed in the medium and its 360° environment. 
To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage.
Content producers face novel challenges in content development, method selection, and teamwork in the development process. 
Target groups
  • Students
  • Companies
  • Advertising agencies 
  • Media industry
  • Content producers who want to learn more about immersive media or are looking for concrete help
The author
Elle Langer is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects.
As a board member of Virtual Reality Berlin-Brandenburg e.V. she played a major role to establish the immersive media landscape in Germany. 

This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com) 
This English Book was corrected finally by Stephanie Manz and the author Elle Langer.

 



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