The complete SolidWorks reference-tutorial for beginner to advanced techniques Mastering SolidWorks is the reference-tutorial for all users.
Introduction xxxiiiPart I Introducing SolidWorks Basics 1Chapter 1 Introducing SolidWorks 3Installing SolidWorks for the First Time 3Starting SolidWorks for the First Time 6Identifying SolidWorks Documents 9Understanding Feature-Based Modeling 15Understanding History-Based Modeling 16Sketching with Parametrics 19Understanding Design Intent 21Editing Design Intent 21Working with Associativity 24The Bottom Line 24Chapter 2 Navigating the SolidWorks Interface 25Identifying Elements of the SolidWorks Interface 25Making the Interface Work for You 47The Bottom Line 59Chapter 3 Working with Sketches and Reference Geometry .61Creating a New Part 61Creating a Sketch 62Identifying Sketch Entities 64Driving Sketches with Smart Dimensions 83Using Tools on the Dimensions/Relations Toolbar 86Inferencing in Sketch 89Exploring Sketch Settings 90Using Sketch Blocks 92Working with Reference Geometry 93Tutorial: Learning to Use Sketch Relations 98Tutorial: Using Blocks and Belts 102Tutorial: Creating Reference Geometry 105The Bottom Line 109Chapter 4 Creating Simple Parts and Drawings 111Discovering Design Intent 111Creating a Simple Part 113Creating a Simple Assembly 125Creating a Simple Drawing 128The Bottom Line 142Chapter 5 Using Visualization Techniques 143Manipulating the View 143Using the View Tools 149Using the DisplayManager 157The Display Pane 173Part II Building Intelligence into Your Parts 181Chapter 6 Getting More from Your Sketches 183Editing Sketch Relations 183Getting More from Dimensions 189Working with Sketch Entities 189Using Sketch Pictures 193Using Sketch Text 196Using Colors and Line Styles with Sketches 198Using Other Sketch Tools 199Sketching in 3D 201Tutorial: Editing and Copying 204Tutorial: Controlling Pictures, Text, Colors, and Styles 208Tutorial: Using Metadata 211Tutorial: Sketching Calculator 212The Bottom Line 214Chapter 7 Modeling with Primary Features 217Identifying When to Use Which Tool 217Understanding Fillet Types 231Using Chamfers 253Tutorial: Bracket Casting 256The Bottom Line 260Chapter 8 Selecting Secondary Features 261Creating Curve Features 261Selecting a Specialty Feature 267Tutorial: Creating a Wire-Formed Part 280The Bottom Line 282Chapter 9 Patterning and Mirroring 283Patterning in a Sketch 283Mirroring in a Sketch 289Working with 3D Patterns 291Understanding Pattern Types 295Cosmetic Patterns 307Mirroring 3D Solids 308Tutorial: Creating a Circular Pattern 310Tutorial: Mirroring Features 311Tutorial: Applying a Cosmetic Pattern 313The Bottom Line 314Chapter 10 Using Equations 317Understanding Equations 317Using Global Variables 326Using the Modify Box 327Using Expressions 329Controlling Suppression States of Features 329Linking to External Equations 330Tutorial: Using Equations 330The Bottom Line 333Chapter 11 Working with Part Configurations 335Using Design Tables 355Creating a Simple Design Table 357Using the Configuration Publisher 364Tutorial: Working with Configurations and Design Tables 365The Bottom Line 368Chapter 12 Editing, Evaluating, and Troubleshooting 371Using Rollback 371Reordering Features 378Reordering Folders 379Using the Flyout and Detachable FeatureManagers 380Summarizing Part Modeling Best Practices 383Using Design for Change 385Using Evaluation Techniques 387Troubleshooting Errors 397Tutorial: Utilizing Editing and Evaluation Techniques 406The Bottom Line 412Part III Working with Assemblies 413Chapter 13 Building Efficient Assemblies 415Understanding the Purpose of Assemblies 415Identifying the Elements of an Assembly 423Using SpeedPaks 432Using Subassemblies 433Using Folders 438Working with Tree Display Options 440Tutorial: Arranging Assemblies 443Tutorial: Managing the FeatureManager 446The Bottom Line 447Chapter 14 Getting More from Mates 449Applying Mates 449Mating for Motion 459Working with Advanced and Mechanical Mate Types 462Editing and Troubleshooting 471Examining Mate Options 474Reviewing Mate Best Practices 475Tutorial: Mating for Success 477The Bottom Line 480Chapter 15 Patterning and Mirroring Components 483Component Patterns 483Using Local Component Patterns 484Using Feature-Driven Component Patterns 491Creating a Chain Pattern 492Understanding Other Pattern Options 494Tutorial: Creating Component Patterns 495The Bottom Line 497Chapter 16 Working with Assembly Sketches and Layouts 499Looking at the Techniques 499Using the Layout Feature 505Tutorial: Working with a Layout 507The Bottom Line 513Chapter 17 Using Assembly Tools 515Placing Parts without Mates 515Using Proximity Tools 520Selecting Components 528Reading Assembly Performance Evaluation Results 532Using Defeature 533Using the Hole Alignment Tool 534The Bottom Line 535Chapter 18 Using Libraries, Assembly Features, and Hole Wizard 537Using Library Features 537Creating Library Features 543Creating Assembly Cuts 551Making Fillets and Chamfers in Assemblies 554Using the Hole Wizard 555Creating Weld Beads 558Working with Envelopes 560Understanding Smart Components 562Using Smart Components 563Auto-Sizing Smart Components 566Making Smart Components 568Tutorial: Working with Smart Components 576Tutorial: Working with Library Features 579The Bottom Line 586Chapter 19 Controlling Assembly Configurations and Display States 589Using Display States 589Understanding Assembly Configurations 592Tutorial: Working with Assembly Configurations 600The Bottom Line 604Chapter 20 Modeling in Context 605Understanding In-Context Modeling 605Dealing with the Practical Details of In-Context Modeling 615Using Other Types of External References 630Tutorial: Working In-Context 631The Bottom Line 635Chapter 21 Editing, Evaluating, and Troubleshooting Assemblies 637Working with Mates 637Editing File Management Issues 645Evaluating Assemblies 651The Bottom Line 654Chapter 22 Working with Large Scale Design 657Using Large Design Review 657Creating a Walk-Through 661Creating a GridSystem 663Transferring Data with the IFC File Type 667The Bottom Line 668Chapter 23 Animating with the MotionManager 669Familiarizing Yourself with the MotionManager 670Using the Animation Wizard 674Animating the View 683Animating with Key Points 691Animating with Basic Motion 696Using the Mate Controller 700The Bottom Line 702Part IV Creating Drawings 703Chapter 24 Automating Drawings: The Basics 705Comparing Templates and Formats 705Creating Drawing Templates 720Creating Blocks 725The Bottom Line 726Chapter 25 Working with Drawing Views 727Creating Common View Types 727Creating Other View Types 740Using Display Options in Views 751Distinguishing Views from Sheets 756Tutorial: Working with View Types, Settings, and Options 756The Bottom Line 762Chapter 26 Using Annotations and Symbols 765Using Notes 765Using Blocks in Drawings 775Using Symbols 779Using Center Marks and Centerlines 780Tutorial: Using Annotations 782The Bottom Line 784Chapter 27 Dimensioning and Tolerancing 787Putting Dimensions on Drawings 787Adding Tolerances 799Using Dimension Styles 802Aligning Dimensions and Annotations 802Tutorial: Working with Dimensions and Tolerances 805The Bottom Line 808Chapter 28 Using Layers, Line Fonts, and Colors 809Controlling Layers 809Controlling Line Format 813Hiding and Showing Edges 815Tutorial: Using Drawing Display Tools 816The Bottom Line 818Chapter 29 Working with Tables and Drawings 821Driving the Bill of Materials 821Using Design Tables 830Placing Hole Tables on Drawings 832Using Revision Tables 834Using General Tables 836Working with Tables in Models 836Tutorial: Using BOMs 837Tutorial: Using Hole Tables 841Tutorial: Using Revision Tables 843The Bottom Line 844Chapter 30 Creating Assembly Drawings 845Combining Parts and Assemblies on the Same Drawing 845Using Multi-Page Templates 847Using Views with Special Assembly Functions 849Using Color in Assembly Drawing Views 860Setting Up Drawings of Large Assemblies 861Tutorial: Creating a Simple Assembly Drawing 866The Bottom Line 869Part V Using Advanced and Specialized Techniques 871Chapter 31 Modeling Multibodies 873Using Powerful Tools Effectively 874Understanding Multibody Techniques 876Managing Bodies 897Tutorials: Working with Multibodies 902The Bottom Line 906Chapter 32 Working with Surfaces 907Introducing Surfaces 907Understanding Surfacing Terminology 908Surfacing Tools 911Tutorial: Working with Surfaces 926The Bottom Line 933Chapter 33 Employing Master Model Techniques 935Master Model Tools and Techniques 935Using Pull Functions 937Using Push Functions 940Tutorial: Working with Master Model Techniques 943The Bottom Line 947Chapter 34 Using SolidWorks Sheet Metal Tools 949Using the Base Flange Features 949Making Sheet Metal Parts from Generic Models 983Using Other Methods 989Using Multibody Techniques with Sheet Metal 991Tutorial: Working with the Insert Bends Method for Sheet Metal Parts 992Tutorial: Using the Base Flange Sheet Metal Method 995The Bottom Line 999Chapter 35 Creating Sheet Metal Drawings 1005Making Sheet Metal Drawings 1005Getting the Flat Pattern 1006Making Drawings of Multibody Sheet Metal Parts 1012The Bottom Line 1015Chapter 36 Creating Weldments and Weldment Drawings 1017Sketching in 3D 1017Using the Weldment Tools 1022Using Nonstructural Components 1032Using Sub-Weldments 1032Working with Cut Lists 1033Creating Weldment Drawings 1038Tutorial: Working with Weldments 1040The Bottom Line 1046Chapter 37 Using Imported Geometry and Direct-Editing Techniques 1049Understanding the Basics of Imported Geometry 1049Understanding the Traditional Role of Direct Editing Tools 1060Understanding the Strengths and Limitations of DirectUsing SolidWorks Direct Editing Tools 1062Tutorial: Importing and Repairing Solid Geometry 1067Tutorial: Flex and Freeform 1069The Bottom Line 1072Chapter 38 Using Plastic Features 1073Using Plastic Features 1073Using Plastic Evaluation Tools 1093The Bottom Line 1102Chapter 39 Using Mold Tools 1107Working with the Mold Tools Process 1107Working Manually with Mold Tools 1122The Bottom Line 1124Appendixes 1127Appendix A The Bottom Line 1127Chapter 1: Introducing SolidWorks 1127Chapter 2: Navigating the SolidWorks Interface 1127Chapter 3: Working with Sketches and Reference Geometry 1128Chapter 4: Creating Simple Parts and Drawings 1129Chapter 5: Using Visualization Techniques 1130Chapter 6: Getting More from Your Sketches 1130Chapter 7: Modeling with Primary Features 1131Chapter 8: Selecting Secondary Features 1132Chapter 9: Patterning and Mirroring 1133Chapter 10: Using Equations 1134Chapter 11: Working with Part Configurations 1135Chapter 12: Editing, Evaluating, and Troubleshooting 1135Chapter 13: Building Efficient Assemblies 1136Chapter 14: Getting More from Mates 1137Chapter 15: Patterning and Mirroring Components 1138Chapter 16: Working with Assembly Sketches and Layouts 1139Chapter 17: Using Assembly Tools 1140Chapter 18: Using Libraries, Assembly Features, and Hole Wizard 1141Chapter 19: Controlling Assembly Configurations and Display States 1142Chapter 20: Modeling in Context 1143Chapter 21: Editing, Evaluating, and Troubleshooting Assemblies 1143Chapter 22: Working with Large Scale Design 1144Chapter 23: Animating with the MotionManager 1145Chapter 24: Automating Drawings: The Basics 1145Chapter 25: Working with Drawing Views 1146Chapter 26: Using Annotations and Symbols 1147Chapter 27: Dimensioning and Tolerancing 1148Chapter 28: Using Layers, Line Fonts, and Colors 1149Chapter 29: Working with Tables and Drawings 1150Chapter 30: Creating Assembly Drawings 1150Chapter 31: Modeling Multibodies 1151Chapter 32: Working with Surfaces 1152Chapter 33: Employing Master Model Techniques 1153Chapter 34: Using SolidWorks Sheet Metal Tools 1155Chapter 35: Creating Sheet Metal Drawings 1159Chapter 36: Creating Weldments and Weldment Drawings 1160Chapter 37: Using Imported Geometry and Direct-Editing Techniques 1161Chapter 38: Using Plastic Features 1162Chapter 39: Using Mold Tools 1165Appendix B Finding Help 1169SolidWorks Help 1169SolidWorks Website 1170Customer Portal 1170Appendix C What's on the Website 1175System Requirements 1175Customer Care 1176Index 1177
Matt Lombard is the author of all six SolidWorks Bibles as well as several video tutorials and the Dezignstuff.com blog. Since 1995 he has been a mechanical engineer, working in plastics design, microelectronic assembly, contract design, and CAD consultation. He uses SolidWorks every day in his job, and is known throughout the SolidWorks community.
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