Introduction to ARKit: Under the Hood (includes matrixes)
Graphics Frameworks for ARKit
Session Lifecycles and Tracking Quality
Designing an Augmented Reality Experience
Augmented Reality Experience Prototyping
Chapter 2: Building with ARKit and SceneKit
Building Your First ARKit App with SceneKit
Understanding and Implementing 3D Objects
Detecting Horizontal Planes and Adding 3D Objects with SceneKit
Understanding Physics by Launching a Rocketship
Light Estimation with Ambient Intensity and Color Temperature
Working with 2D Image Recognition
Saving and Restoring World-mapping Data to Create a Persistence AR Experience
Working with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot
Chapter 3: AR Content Creation
Creating 3D Assets
Creating Immersive Audio Experiences
Chapter 4: Building with ARKit and SpriteKit
Working with SpriteKit and ARKit
Chapter 5: Building with ARKit, RealityKit and RealityComposer
Building Shared Experiences
Face Tracking
Reality Composer: Creating AR Content
Chapter 6: Tracking, Detection, Scanning, and Capture
Simultaneously Integrate Face-Tracking and World Tracking
Object Scanning
Object Detection
Body Motion Capture
People Occlusion
Chapter 7: Advanced
Create System Wide Accessible AR Content: Quick Look with USDZ
Advancing Quick Look with custom logic integrations.
Working with SwiftUI and ARKit
Record Augmented Reality Experiences with ReplayKit
Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic.
You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.
By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms.
You will:
Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
Understand the business models that support augmented reality
Incorporate surface detection, computer vision, and body motion capture in your apps