Preface xiiiIntroduction: Five Stories about Five Core Metaverse Concepts xixPart I Conception 1Chapter 1 Crash Course--A Simple History of a Complex Idea 3 Creating the Metaverse Immediately after Snow Crash 7 Reclaiming the Metaverse's Definition Taken from Its Source 11Chapter 2 Second Life and the Mystery of the First Metaverse Platform 23Chapter 3 How Facebook Became Meta (But Lost the Metaverse on the Way) 77Part II Realization 101Chapter 4 Kid Stuff: Minecraft, and the Rise of Roblox 103Chapter 5 Battle Royale for the Fortnite Metaverse 127Chapter 6 Neal Stephenson Enters the Metaverse-- Lamina1, Blockchain, and the Utopia of Ownership 141Chapter 7 VRChat and Finding Furry Anime Utopia 161Part III Promises and Perils 185Chapter 8 VR, Interoperability, Web3, and Other Metaverse Myths 187Chapter 9 Sex, Abuse, and the Eternal Content Moderation Challenge 205Chapter 10 Metaverse Real-World Use Cases--Separating Substance from Hype 225Chapter 11 Overcoming the Metaverse Age Cliff and the Immersion Funnel 249Part IV A Metaverse Worth Fighting For 263Chapter 12 Future Paths 265Chapter 13 Future Pitfalls--Manipulation, Takedowns, and the Experience Machine 279Chapter 14 Metaverse Lessons for the Next 30 Years 295Glossary 319Appendix A: Rules for Avatar Radicals and Reformers 323Appendix B: Advice for Metaverse Reporters 329Acknowledgments 331About the Author 333Index 335
WAGNER JAMES AU is the author of The Making of Second Life (HarperCollins, 2008), based on his experiences as the first journalist officially embedded in a metaverse platform, and Game Design Secrets (Wiley, 2012). His writing about virtual worlds has been featured in the New York Times, the Wall Street Journal, Wired, and Polygon, among many other publications. His blog New World Notes (nwn.blogs.com) is the longest-running news site devoted to the Metaverse.
Au Cristian Baeza is a Senior Health Specialist in th... więcej >