1 A Simple Programming Example.- 2 Whole Numbers, Analysis of Arithmetic Expressions.- 3 GOTO-Statement, Loops, and BOOLEAN Variables.- 4 Polynomials, Vectors, and Matrices.- 5 Input of Data Cards (Standard Input).- 6 Printout (Standard Output).- 7 Treating Texts.- 8 Program Structure: Compound Statements, Blocks, Subprograms.- 9 Recursive Procedures; Predefined Subprograms.- 10 Classes as Compound Objects.- 11 Classes with Statements, Classes as a Program System.- 12 Co-routines.- 13 List Processing.- 14 Simulation.- 15 Approaching Files.- 16 EXTERNAL-Declaration.- Solutions of Exercises and Examples.- Appendix A: Internal Representation of Numbers.- B: Reserved and Predefined Names.- C: Characters used in SIMULA and Their Significance.- D: System Classes SIMSET and SIMULATION.- E: Generating Random Numbers.- F: Predefined External Procedures.- References.