1. An introduction to gaming and IGD2. Theories and models of IGD3. Risk and protective factors for IGD 4. Cognitive features of IGD5. Screening and assessment of IGD6. Case formulation for IGD7. Treatment for IGD8. Prevention and harm reduction for IGD9. Future directions for IGD
Daniel L. King, PhD, MPsych (Clin), is a senior research fellow and registered clinical psychologist in the School of Psychology at the University of Adelaide. He has authored more than 100 peer-reviewed papers on the topic of digital technology-based problems, with a focus on video gaming and simulated gambling activities. He was a 2016 recipient of an Australian Research Council Discovery Early Career Research Award (DECRA) on the topic of maladaptive gaming. He has received four national awards for research achievement, including the 2017 Paul Bourke Award from the Academy of the Social Sciences in Australia (ASSA). He was an invited attendee of the recent World Health Organization (WHO) meetings on the public health implications of gaming and inclusion of Gaming disorder in the ICD-11.
Paul H. Delfabbro, PhD, is a professor in Psychology and the deputy head of school in the School of Psychology at the University of Adelaide. He has published extensively in several areas, including the psychology of gambling, child protection, and child welfare and has been a regular advisor to State and Federal Government bodies. He has over 300 publications in these areas including over 200 national and international refereed journal articles. Over the last decade, he has conducted research into the nature of adolescent gambling, examined the psychology and social impacts of gambling, and conducted epidemiological and experimental studies and research into responsible gambling initiatives. His recent research interests have related to the interaction between technology, social media, and gambling as well as the relationship between clinical comorbidity and problem gambling.