ISBN-13: 9781138427464 / Angielski / Twarda / 2017
ISBN-13: 9781138427464 / Angielski / Twarda / 2017
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more.