Theory and Reviews Difficulties and disparities to distance learning during Covid-19 period for deaf students - A proposed method to eradicate inequalities.- Wide-scale Automatic Analysis of 20 Years of ITS Research.- A Brief Survey of Deep Learning Approaches for Learning Analytics on MOOCs.- Models DiKT: Dichotomous Knowledge Tracing.- CompPrehension - Model-Based Intelligent Tutoring System on Comprehension Level.- Learning Logical Reasoning Using an Intelligent Tutoring System: Improving the Student Model with a data driven approach.- Checking Method for Fake News to Avoid the Twitter Effect.- Comparing Bayesian Knowledge Tracing Model Against Naïve Mastery Model.- Exploring Bayesian Deep Learning for Urgent Instructor Intervention Need in MOOC Forums.- Concept Maps Creating and Visualising Cognitive Maps of Knowledge Diagnosis During the Processing of Learning Digital Footprint.- Integrating Knowledge in Collaborative Concept Mapping: Cases in an Online Class Setting.- An evaluation of a meaningful discovery learning support system for supporting E-book user in pair learning.- Semantic Comparison of Concept Maps for Structuring Learning Activities.- Student Prediction Next week dropout prediction in MOOCs: weekly assessment of time and learning patterns.- Internet of Things (IoT) Based Support System for Diabetic Learners in Saudi Arabian High Schools.- Training Temporal and NLP Features via Extremely Randomised Trees for Educational Level Classification.- Analysis of Learners’ Comments: an Automated Intervention Priority Model for MOOC.- Early Predictor for Student Success Based on Behavioural and Demographical Indicators.- Predicting Certification in MOOCs based on Students’ Weekly Activities.- Learner Behaviour Recognizing Novice Learners’ Modeling Behaviors.- Novice, and Intermediate Performance: Exploring the Relationship Between Clinical Reasoning Behaviors and Diagnostic Performance.- Agent-based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students.- Investigating Clues for Estimating ICAP States based on Learners’ Behavioural Data during Collaborative Learning.- Behaviour Analytics - A Moodle Plug-in to Visualize Students’ Learning Patterns.- Toward an ITS to enhance novice clinician situational awareness based on expert perception behaviors in clinical reasoning.- Feedback and Personalisation Flexible Program Alignment to Deliver Data-Driven Feedback to Novice Programmers.- Interaction of human cognitive mechanisms and “computational intelligence” in systems that support teaching mathematics.- Learning Path Construction Using Reinforcement Learning and Bloom’s Taxonomy.- Customizing Feedback using Semantic Clusters.- Voice Privacy with Smart Digital Assistants in Educational Settings.- An Intelligent Tutoring System for Psychomotor Development.- Assessment Automated Assessment of Learning Objectives in Programming Assignments.- Ex-Ante and Ex-Post Feature Evaluation of Online Courses Using the Kano Model.- Automated Summary Scoring with ReaderBench.- Automated Paraphrase Quality Assessment using Recurrent Neural Networks and Language Models.- Groups, Teams, Social, Crowd and Communities XGBoost & Deep Neural Network comparison: The case of teams’ performance.- Using Graph Embedding to Monitor Communities of Learners.- The Influence of Five Personality Traits on the Interactive Model of Online Group Formation.- New Horizons on Online Tutoring System Inspired by Teaching Strategies and Learning Styles.- A Comparative Evaluation of the Effect of Social Comparison, Competition, and Social Learning in Persuasive Technology on Learning.- Sovereignty by personalization of information search: collective wisdom influences my knowledge.- Games and Gamification Confusion detection within a 3D adventure game.- Representation of generalized human cognitive abilities in a sophisticated student leaderboard.- Learning and Gamification Dashboards: a Mixed-Method Study with Teachers.- Encouraging Teacher-sourcing of Social Recommendations Through Participatory Gamification Design.- Automatic Adaptive Sequencing in a Webgame.- Towards Smart Edutainment Applications for Young Children. A Proposal.- Do Students Use Semantics When Solving Parsons Puzzles? - A Log-Based Investigation.- Emotions and Affect Tutorial Intervention’s Affective Model Based on Learner’s Error Identification in Intelligent Tutoring Systems.- A recommender system based on effort: towards minimising negative affects and maximising achievement in CS1 learning.- Evaluation test generator using a list of keywords.- Voice Emotion Recognition in Real Time Applications.- Affect-aware Conversational Agent for Intelligent Tutoring of Students in Nursing Subjects.- Extended Reality ARDNA: a Mobile App based on Augmented Reality for supporting knowledge exploration in learning scenarios.- Extraction of 3D Pose in Video for Building Virtual Learning Avatars.- A Non-immersive Virtual Reality Application for Children with Autism Spectrum Disorder.- Using Augmented Reality in Computing Higher Education.