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Kategorie szczegółowe BISAC

Human-Computer Interaction. Recognition and Interaction Technologies: Thematic Area, Hci 2019, Held as Part of the 21st Hci International Conference,

ISBN-13: 9783030226428 / Angielski / Miękka / 2019 / 559 str.

Masaaki Kurosu
Human-Computer Interaction. Recognition and Interaction Technologies: Thematic Area, Hci 2019, Held as Part of the 21st Hci International Conference, Kurosu, Masaaki 9783030226428 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Human-Computer Interaction. Recognition and Interaction Technologies: Thematic Area, Hci 2019, Held as Part of the 21st Hci International Conference,

ISBN-13: 9783030226428 / Angielski / Miękka / 2019 / 559 str.

Masaaki Kurosu
cena 330,84
(netto: 315,09 VAT:  5%)

Najniższa cena z 30 dni: 316,12
Termin realizacji zamówienia:
ok. 22 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!
Kategorie:
Informatyka
Kategorie BISAC:
Computers > User Interfaces
Computers > Human-Computer Interaction (HCI)
Computers > Information Technology
Wydawca:
Springer
Seria wydawnicza:
Lecture Notes in Computer Science
Język:
Angielski
ISBN-13:
9783030226428
Rok wydania:
2019
Wydanie:
2019
Ilość stron:
559
Waga:
0.80 kg
Wymiary:
23.39 x 15.6 x 3.0
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Mobile interaction.- Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices.- Study on Size Design of Touch-sensitive Button.- The Effect of Progress Indicator Speeds on Users’ Time Perceptions and Experience of a Smartphone User Interface.- Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly.- Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches.- Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application.- Heterogeneous Device Arrangements Affect Both Partners’ Experiences in Collaborative Media Spaces.- G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones.-
Facial expressions and emotions recognition.- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition.- A Preliminary Experiment on the Estimation of Emotion using Facial Expression and Biological Signals.- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation.- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry.- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications.- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User.- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion.- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children.- Eye-gaze, gesture and motion-based interaction.- An Application of Somatosensory Interaction for 3D Virtual Experiments.- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults.- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI.- Improve Cutting Skill According to Skill and Difficulty Level.- Virtual Space Pointing Based on Vergence.- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process.- Study on Spatiotemporal Characteristics of Gaze Gesture Input.- Angle and load measurement method for ankle joint using active bone-conducted sound sensing.- The Study of Teleoperation Technology Based on Hand Gesture Recognition.- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations.- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction.- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System.- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development.- Body Movements for Communication in Group Work Classified by Deep Learning.- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera.- Interaction in Virtual and Augmented Reality.- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example.- Text Entry in Virtual Reality: A Comprehensive Review of the Literature.- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System.- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions.- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System.- Walking in the Head: Methods of Sonic Augmented Reality Navigation.- Gamification-based VR Rowing Simulation System.- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.- Multi-camera coordinate calibration and accuracy evaluation for robot control.- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery.- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery.- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex



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