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Kategorie szczegółowe BISAC

Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha

ISBN-13: 9783030490584 / Angielski / Miękka / 2020 / 715 str.

Masaaki Kurosu
Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha Kurosu, Masaaki 9783030490584 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha

ISBN-13: 9783030490584 / Angielski / Miękka / 2020 / 715 str.

Masaaki Kurosu
cena 403,47
(netto: 384,26 VAT:  5%)

Najniższa cena z 30 dni: 385,52
Termin realizacji zamówienia:
ok. 22 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!
Kategorie:
Informatyka
Kategorie BISAC:
Computers > User Interfaces
Computers > Artificial Intelligence - Expert Systems
Computers > Software Development & Engineering - Computer Graphics
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9783030490584
Rok wydania:
2020
Wydanie:
2020
Ilość stron:
715
Waga:
1.03 kg
Wymiary:
23.39 x 15.6 x 3.81
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Design Theory, Methods and Practice in HCI.- Applying Designing Lines to Develop Audiovisual Systems.- “Boundaries do not sit still.” From Interaction to Agential Intra-action in HCI.- Contextual research - why we need to research in context to deliver great products.- Development of an Assessment Model for the Human Centered Design Processes specified in ISO.- Modeling and Runtime Generation of Situation-aware Adaptations.- Ethnographic Practice and the Problem of Context in Interaction Design Education.- Design Interface and Modeling Technique.- Spreading awareness about quality in interaction and UX to young generations.- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance.- Anthropomorphic Design for Everyday Objects.- UX in IxD - User Experience in Interaction Design.- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces.- Wizardry in Distributed Participatory Design: from design to implementation.- Research on Information Interface Interaction Design Based on Unconscious Cognition.- Understanding Users.- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game.- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People.- Observations and Categorisations of Art Practices associated with AI.- DICT and seniors: How can research experience help us map digital skills?.- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria.- Insights into the work of Editors of Digital Scholarly Editions for Correspondences.- The Behaviour Observations of Using Rearview Mirror with Distance Indicator.- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model.- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration.- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH.- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience.- Usability, User Experience and Quality.- Evaluating the Usability and the Accessibility of Saudi E-government Websites.- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience.- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern.- The Problems with Usability Testing.- Proposal of Quality in Use in Software quality.- Accuracy Assessment of ARKit 2 Based Gaze Estimation.- Usability of Software-Intensive Systems from Developers’ Point of View – Current Status and Future Perspectives of International Standardization of Usability Evaluation.- An Experimental Study of Typography using EEG Signal Parameters.- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism.- User Loyalty Analysis of Knowledge Payment Platform.- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces.- Using Reinforcement Learning Agents to Analyze Player Experience.- Images, Visualization and Aesthetics in HCI.- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data.- Reflections on Data Visualization Design by Professionals in the Tourism Field.- The Image of Presence and the Presence of the Image.- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion.- Single Image Contrast Enhancement by Training the HDR Camera data.- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience.- Information Visualization-Based Study on Interactive Design of Elderly Health Management Application.- A Hashing Algorithm of Depth Image Matching for Liver Surgery.- Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds.- Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage.- Semi-automatic Annotation of OCT Images for CNN Training.- The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles.



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