A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach.- A reformation proposal of the Process phase in the computer-supported collaborative learning.- A serious game proposal to reinforce reading comprehension in scholars.- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction.- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets.- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests.- An Architecture of Reactive Interfaces Proposal.- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years.- Artificial Neural Networks for the Study of Cosmic Rays.- Automation of usability inspections for websites.- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype.- Collaborative Content Production Model to Reduce Digital Divide.- Design of Home Energy Management System using IoT Data Flow.- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument.- Exploratory factory analysis of a digital competency questionnaire for research.- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions.- Fostering Teenagers’ Motivation Towards Peace Culture Workshops Using Gamification.- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review.- Identification of Patterns in Children with ADHD Based on Brain Waves.- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology.- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool.- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study.- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis.- Software system for the support of mouse tracking tests.- Storytelling with holograms for the development of reading competence.- Structure of a guide for usability evaluation in virtual learning environments.- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems.- The RASE model applied to the development of communicative competence online.- Towards a technological strategy for using sources of reliable information on the Internet.- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification.- Usability in ICTs for Industry 4.0.