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Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I » książka

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Kategorie szczegółowe BISAC

Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I

ISBN-13: 9783030293802 / Angielski / Miękka / 2019 / 794 str.

David Lamas; Fernando Loizides; Lennart Nacke
Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I Lamas, David 9783030293802 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Human-Computer Interaction - Interact 2019: 17th Ifip Tc 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I

ISBN-13: 9783030293802 / Angielski / Miękka / 2019 / 794 str.

David Lamas; Fernando Loizides; Lennart Nacke
cena 476,14
(netto: 453,47 VAT:  5%)

Najniższa cena z 30 dni: 454,97
Termin realizacji zamówienia:
ok. 22 dni roboczych
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Kategorie:
Informatyka
Kategorie BISAC:
Computers > User Interfaces
Computers > Human-Computer Interaction (HCI)
Computers > Information Technology
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9783030293802
Rok wydania:
2019
Wydanie:
2019
Ilość stron:
794
Waga:
1.13 kg
Wymiary:
23.39 x 15.6 x 4.17
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Accessibility Design Principles.- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines.- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience.- Towards Reliable Accessibility Assessments of Science Center Exhibits.- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials.- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts.- Assistive Technology for Cognition and Neurodevelopment Disorders.- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism.- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders.- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia.- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders.- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD.- Assistive Technology for Mobility and Rehabilitation.- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?.- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility.- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users.- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD.- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities.- Assistive Technology for Visually Impaired.- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs.- Factors that impact the acceptability of on-body interaction by users with visual impairments.- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input.- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision.- Perception of tactile symbols by visually impaired older adults.- Co-design and Design Methods.- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?.- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies.- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD).- Technology, Theatre and Co-Design: Impact and Design Considerations.- Visual Fixations Duration as an Indicator of Skill Level in eSports.- Crowdsourcing and Collaborative Work.- #TheDay: Triggering User Generated Videos in Participatory Media Productions.- A Literature Review of the Practice of Educating Children about Technology Making.- Effect of Cognitive Abilities on Crowdsourcing Task Performance.- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform.- Participatory Evaluation of Human-Data Interaction Design Guidelines.- Cyber Security and e-voting Systems.- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain.- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations.- Mouse Behavior as an Index of Phishing Awareness.- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components.- Social Engineering and Organisational Dependencies in Phishing Attacks.- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating.- Design Methods.- Design Requirements of Tools Supporting Reflection on Design Impact.- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach.- Integrating Personas and Use Case Models.- Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface.- Design Principles for Safety/Critical Systems.- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems.- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light.- Evaluating mixed reality notifications to support excavator operator awareness.- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers.- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration.



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