ISBN-13: 9781032240497 / Angielski / Miękka / 2021 / 318 str.
ISBN-13: 9781032240497 / Angielski / Miękka / 2021 / 318 str.
This book features a mix of chapters in the field of gaming, playing and history, offering insights from both theoreticians and practitioners of gaming and history. Topics include gamification in history education and heritage or (mis)representations of history in computer games.