ISBN-13: 9781484294666 / Angielski
ISBN-13: 9781484294666 / Angielski
Beginner level
Chapter 1: Introduction to Augmented Reality
· What is AR?
o AR basicso AR vs. VR
o Use cases for AR
· How does AR work?
o Hardwareo Software
o Inputs
· AR Tools
o ARKito ARCore
o Unity
o Unreal Engine
o Lens Studioo Effect Studio
o Spark AR
Chapter 2: Introduction to Spark AR
· Installation
o 2.1.1 Windows
o 2.1.2 Mac
· Introduction to the Spark AR Interface
Chapter 3: Creating Your First Effect
· Background Segmentation
· Mapping an effect to a faceo Face trackers
o Face meshes
· Color Grading
o Exploring the Spark AR Library· Testing an effect
Chapter 4: Spark AR Library Overview
· Home· 3D Objects
· Music and Sound
· Patch Assets
· Textures· Blocks
· Script Packages
· Color Luts
· Voice Intents
Chapter 5: Introduction to Patch Editor
· Understanding Patches
· Animation· Audio
· Body Landmarks
· Device
· Face Landmarks· Interaction
· Logic
· Math
· Shaders· Time
· User Interface
· Utility
· Voice Control
Chapter 6: Creating Full Body Effect
· Body Finder Patch
· Mapping assets to Body Landmarks· Body Bounding Box
Chapter 7: Creating Object Tracking Effect
· Target tracking
· Selecting a target· Working with 3D assets
· Particle systems
Chapter 8: Creating World Effect
· Plane trackers
· Believable effects with occlusion
· Animation
· Environment light
Chapter 9: AR Game Development
· Building logic into an effect
· Scripting in Spark AR
o Intro to Scriptingo JavaScript
o TypeScript
· Introduction to code editors
o Sublime Texto Atom
o Visual Studio Code
o Installing a code editor
· Writing our first script· Working with audio
· Testing a game
o The Spark AR Console
o Testing on a device
Chapter 10 Customizing Assets in Project Template
· Finding resources
· Swapping assets
Chapter 11: Tips and Tricks
· Quality of life improvements
· Device compatibility· Performance optimization
· Checking the changelog
Chapter 12: Publishing an Effect
· Effect guidelines
· Creating an icon
o Introduction to graphics editing
o Figmao Icon design fundamentals
o Exporting finished assets
· Monitoring effect results
Chapter 13: AR Development Best Practices
· Creating experiences of value
· Accessibility
· Internationalization and localization· Inclusivity
· Safety and privacy
Chapter 14: Conclusion
· Finding inspiration
· Giving back to the community
· Final words
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