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Kategorie szczegółowe BISAC

Guide to 3D Vision Computation: Geometric Analysis and Implementation

ISBN-13: 9783319839554 / Angielski / Miękka / 2018 / 321 str.

Kenichi Kanatani; Yasuyuki Sugaya; Yasushi Kanazawa
Guide to 3D Vision Computation: Geometric Analysis and Implementation Kanatani, Kenichi 9783319839554 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Guide to 3D Vision Computation: Geometric Analysis and Implementation

ISBN-13: 9783319839554 / Angielski / Miękka / 2018 / 321 str.

Kenichi Kanatani; Yasuyuki Sugaya; Yasushi Kanazawa
cena 201,72
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This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Software Development & Engineering - Computer Graphics
Computers > Artificial Intelligence - Computer Vision & Pattern Recognition
Wydawca:
Springer
Seria wydawnicza:
Advances in Computer Vision and Pattern Recognition
Język:
Angielski
ISBN-13:
9783319839554
Rok wydania:
2018
Wydanie:
Softcover Repri
Ilość stron:
321
Oprawa:
Miękka
Wolumenów:
01

Introduction

Part I: Fundamental Algorithms for Computer Vision

Ellipse Fitting

Fundamental Matrix Computation

Triangulation

3D Reconstruction from Two Views

Homography Computation

Planar Triangulation

3D Reconstruction of a Plane

Ellipse Analysis and 3D Computation of Circles

Part II: Multiview 3D Reconstruction

Multiview Triangulation

Bundle Adjustment

Self-calibration of Affine Cameras

Self-calibration of Perspective Cameras

Part III: Mathematical Foundation of Geometric Estimation

Accuracy of Geometric Estimation

Maximum Likelihood and Geometric Estimation

Theoretical Accuracy Limit

Solutions

Dr. Kenichi Kanatani is a Professor Emeritus at Okayama University, Japan. Drs. Yasuyuki Sugaya and Yasushi Kanazawa are Associate Professors in the Department of Computer Science and Engineering at Toyohashi University of Technology, Japan.

This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail.

Topics and features:

  • Reviews the fundamental algorithms underlying computer vision, and their implementation
  • Describes the latest techniques for 3D reconstruction from multiple images
  • Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems
  • Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure
  • Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book
  • Explains the historical background for each topic in the supplemental notes at the end of each chapter
  • Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book

This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.



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