ISBN-13: 9783639072389 / Angielski / Miękka / 2008 / 92 str.
Digital humans have recently had a great impact on the field of ergonomics. An increasing number of organizations are now using digital humans in the design and testing of complex systems. Instead of classical prototyping approaches used for testing and evaluation of new designs, these organizations are relying on simulations in virtual environments to get feedback about their designs. Since a primary goal of using digital humans is to study the interaction between the human and a product in a virtual world, digital humans must have sufficient capabilities to manipulate and grasp virtual objects. We apply several ideas from the fields of robotics, pattern recognition and computer graphics to create a new interactive grasping system for a digital human called SantosTM that is being developed at the Virtual Soldier Research Laboratory at The University of Iowa
Digital humans have recently had a great impact on the field of ergonomics. An increasing number of organizations are now using digital humans in the design and testing of complex systems. Instead of classical prototyping approaches used for testing and evaluation of new designs, these organizations are relying on simulations in virtual environments to get feedback about their designs. Since a primary goal of using digital humans is to study the interaction between the human and a product in a virtual world, digital humans must have sufficient capabilities to manipulate and grasp virtual objects. We apply several ideas from the fields of robotics, pattern recognition and computer graphics to create a new interactive grasping system for a digital human called SantosTM that is being developed at the Virtual Soldier Research Laboratory at The University of Iowa