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Kategorie szczegółowe BISAC

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy

ISBN-13: 9780820497341 / Angielski / Twarda / 2007 / 194 str.

Bigum, Chris
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Bigum, Chris 9780820497341 Peter Lang Publishing Inc - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy

ISBN-13: 9780820497341 / Angielski / Twarda / 2007 / 194 str.

Bigum, Chris
cena 477,56
(netto: 454,82 VAT:  5%)

Najniższa cena z 30 dni: 474,99
Termin realizacji zamówienia:
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This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively."

Kategorie:
Podręczniki
Kategorie BISAC:
Games & Activities > Video & Mobile
Language Arts & Disciplines > General
Education > Teaching - General
Wydawca:
Peter Lang Publishing Inc
Język:
Angielski
ISBN-13:
9780820497341
Rok wydania:
2007
Numer serii:
000351282
Ilość stron:
194
Waga:
0.41 kg
Wymiary:
23.11 x 15.75 x 1.52
Oprawa:
Twarda
Wolumenów:
01

«Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead.» (Katie Salen, Associate Professor, Parsons the New School for Design; Executive Director, Gamelab Institute of Play)
«'Good Video Games and Good Learning' is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn't focus on educational games: he shows how any good game is a context for learning - and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games - but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom - all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read 'Good Video Games and Good Learning'. It will change the way you think about - and play - games.» (Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author,'Rules of Play & The Game Design Reader')

The Author: James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his Ph.D. in linguistics from Stanford University and has published widely in linguistics and education. Sociolinguistics and Literacies (1990) was one of the founding documents in the formation of «New Literacies Studies». An Introduction to Discourse Analysis (1999) brings together his work on a methodology for studying communication in its cultural settings. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy (2003) addresses why good video games produce better learning conditions than many of today's schools. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy in relation to thinking about school reform. Why Video Games Are Good for Your Soul (2006) shows how good video games combine pleasure and learning and have the capacity to empower people.



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