ISBN-13: 9781609275105 / Angielski / Miękka / 2013 / 212 str.
Where do you go when you want to be someone else? In today's world your destination of choice may well be an on-line gaming site. Gaming as Imagination Technology is a collection of articles that prompts reflection and provokes debate on the role of gaming in the higher education curriculum. This reader is intended for courses in communication, anthropology, and sociology, but is appropriate for any course that might/would discuss gaming as a significant shift in how people organize themselves and learn.
Some of the topics and readings in Gaming as Imagination include: