"Despite the complexities of the subject matter, Bosman maintains a level of accessibility that should open this timely resource to the non-gaming scholar of theology and religious studies. As a rare voice in the immense void, Bosman’s Gaming and the Divine is likely to remain a significant touchstone for scholars engaging with the intersection of religious and—popular—culture/digital studies for some time." - Jonathan D. Stubbs, Reading Religion
Introduction 1 Fundamentals I: A theology of culture 2 Fundamentals II: A study of games 3 Theomorphism: Creational theology 4 Christophorism: Christology 5 Homo roboticus: Theological anthropology 6 Kyrie eleison: Theodicy and the problem of evil 7 The wicked problem of being alive: Ethics 8 Game over: Thanatology 9 God’s delusion: Religion critique in video games; Conclusions: A systematic theology of video games
Frank G. Bosman is a senior researcher at Tilburg Cobbenhagen Center, Tilburg University, the Netherlands. He is currently involved in multiple research projects concerning cultural theology and video games. He published various articles on theology and gaming in journals, such as Games and Culture, Gamenvironments, and Online, Heidelberg Journal of Religions on the Internet, and in academic series, such as Jewish Christian Perspectives, and Studies in Theology and Religion.