Henning Breuer consults, researches, and teaches in the fields of innovation management and business psychology using gamification and games in his consulting work and university teaching. He is a Professor for Business and Media Psychology at HMKW Berlin and founder of UXBerlin - Innovation Consulting. Since 2001, Henning has worked with multinational corporations, SMEs, public organisations, and start-ups, providing consulting on sustainable innovation culture and business models, future scenarios, and ethnographic stakeholder research. Henning has co-authored numerous journal and conference publications and textbooks on Values-Based Innovation Management and Sustainable Business Model Design. As a visiting researcher and professor, he has worked at the University of Chile (Santiago) and Waseda University (Tokyo).
John Bessant has been active in the field of research and consultancy in technology and innovation management for over 40 years. In addition to his role as Emeritus Professor of Innovation and Entrepreneurship at the University of Exeter he has visiting appointments at the universities of Stavanger, Norway and Erlangen-Nuremburg, Germany. He is the author of over 45 books and monographs and many articles on the topic and has lectured and consulted widely around the world. His most recent books include Managing Innovation (now in its 7th edition), Entrepreneurship and Riding the Innovation Wave. You can find more and follow his blog at https://johnbessant.org
Sune Gudiksen has worked extensively with design, innovation management, future scenario design and strategic foresight. One medium of choice for him is play and game-based techniques to support stakeholder participation, high engagement, novelty in directions and quality learning outcome. He holds a PhD in co-design of services and business models through design thinking games and is currently associate professor in strategic design and innovation management at Design School Kolding, Denmark. He has been a project leader of several projects at various national innovation networks. As well, he is project leader on international EU projects focusing on strategic design, innovation management and play and game techniques to support stronger development and learning. He has authored several international books over the years directed towards industries and practitioners, and published a number of conference papers and journal articles in design and innovation management.