ISBN-13: 9783639148541 / Angielski / Miękka / 2009 / 424 str.
Games without Frontiers is a cornerstone inmulti-disciplinary game studies, drawing from studyof art, psychology, systems theory, aesthetics, andcommunication studies. The author introduces a set ofconcepts, categorizations, and analysis methods forstudy and design of games. The book also offers acomprehensive perspective to psychological nature ofplay with discussions on goals, human abilities, andemotions. Games without Frontiers covers games of allkinds: it is based on an empirical sample of over 100games, which includes computer and video games, boardgames, card games, and television game shows. Games without Frontiers is essential reading for game scholars, teachers, and students interested inanalyzing games from psychological, aesthetic, anddesign perspectives.-- "Remarkable and ambitious piece of work. -Professor James Paul Gee, University of Wisconsin,Author of What Video Games Have to Teach Us AboutLearning and Literacy -- "Hugely ambitious work, which puts a stake inthe ground for game studies." - Jesper Juul, Ph.D.,Singapore-MIT Gambit Game Lab, Author of Half-Real:Video Games between Real Rules and Fictional Worlds.