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Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games

ISBN-13: 9781032082424 / Angielski / Miękka / 2021 / 228 str.

Jon Saklofske; Alyssa Arbuckle; Jon Bath
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games Jon Saklofske Alyssa Arbuckle Jon Bath 9781032082424 Routledge - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games

ISBN-13: 9781032082424 / Angielski / Miękka / 2021 / 228 str.

Jon Saklofske; Alyssa Arbuckle; Jon Bath
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Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play and analysis of games that focus on armed conflict and economies of violence.

Kategorie:
Nauka, Językoznawstwo
Kategorie BISAC:
Language Arts & Disciplines > Library & Information Science - General
Social Science > Feminism & Feminist Theory
Social Science > Violence in Society
Wydawca:
Routledge
Seria wydawnicza:
Digital Research in the Arts and Humanities
Język:
Angielski
ISBN-13:
9781032082424
Rok wydania:
2021
Numer serii:
000395243
Ilość stron:
228
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

‘[…] the volume offers an engaging and provocative look at how games are changing the ways that female strength is imagined, envisioned, and made playable in videogames.' - E. Bertozzi, Quinnipiac University, USA (April 2021 issue of CHOICE)

Part I: Introduction



Feminist War games? Mechanisms of War, Feminist Values, and Interventional Games



Alyssa Arbuckle, Jon Saklofske, Jon Bath, and the Implementing New Knowledge Environments Partnership



Part II: Play as Inquiry



1. Are There (Can There Be/Should There Be) Feminist War Games?



Jon Saklofske, Emily Cann, Danielle Rodrigue-Todd, and Derek Siemens



2. Gendered Authorship in War Gaming: Whose Fantasy is it Anyway?



Anastasia Salter



3. An Overview of the History and Design of Tabletop Wargames in Relation to Gender: From Tactics to Strategy



Matt Shoemaker



4. Reframing the Domestic Experience of War in This War of Mine: Life on the Battlefield



Ryan House 



Part III: Feminism as War



5. Gamified Suburban Violence and the Feminist Pleasure of Destructive Play: Rezoning Warzones



Adan Jerreat-Poole



6. Because We are Always Warring: Feminism, Games, and War



Suzanne de Castell and Jennifer Jenson



7. Exploring Agency and Female Player–Character Relationships in Life is Strange: What Choice do I Have?



Andrea Luc



8. ‘What is a Feminist War Game?’: A Game Jam Reflection



Sarah Stang



Part IV: Challenging the Industry



9. Feminism and the Forever Wars: Prototyping Games in the Time of ‘America First’



Elizabeth Losh



10. Seven Dimensions of a Feminist War Game: What We Can Learn from This War of Mine



Christopher Kampe 



11. Failed Feminist Interventions in Wolfenstein II: The New Colossus



Mark Kaethler



12. Subversive Game Mechanics in the Fatal Frame and Portal Franchises: Having Your Cake and Eating it Too



Gabi Kirilloff 



13. Toxic Pacifism and the Problems with or Potential of Non-Violent Playthroughs



Jon Bath and Elly Cockroft



Part V: Afterword



Taking Binaries Off the Table



Mary Flanagan

Jon Saklofske is a literature professor at Acadia University in Nova Scotia, Canada. His interest in the ways that William Blake’s composite art illuminates the relationship between words and images on the printed page has inspired current research into alternative platforms for open social scholarship, as well as larger correlations between media forms and cultural perceptions. In addition to experimenting with virtual environments and games as tools for academic research, communication, and pedagogy, Jon’s other research interests include virtuality and environmental storytelling in Disney theme parks, research creation experiments, and the relationship between networks and narratives in video games.



Alyssa Arbuckle is Associate Director of the Electronic Textual Cultures Lab (ETCL) at the University of Victoria, Canada. Through this role she serves as the Project Manager of the Implementing New Knowledge Environments (INKE) Partnership, and assists with the coordination of the Digital Humanities Summer Institute (DHSI). Arbuckle is also an interdisciplinary PhD Candidate at the University of Victoria, studying open social scholarship and its implementation. She holds a BA Honours in English from the University of British Columbia and an MA in English from the University of Victoria, where her previous studies centred around digital humanities, new media, and contemporary American literature. Currently, she explores open access, digital publishing, and how we communicate scholarship generally. To this end, Arbuckle's work has appeared in Digital Studies, Digital Humanities Quarterly, and Scholarly and Research Communication, among other publications. She has also recently co-edited a print and online collection called Social Knowledge Creation in the Humanities.



Jon Bath is an associate professor of Art and Art History at the University of Saskatchewan, Canada, where he teaches electronic art, design, and the book arts, and researches the connection between the form and content of communication technologies.



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