End-User Development: Empowering Stakeholders with Artificial Intelligence, Meta-Design, and Cultures of Participation.- Reconsidering End-User Development Definitions.- An End-User Development Approach to Secure Smart Environments.- Comparative Analysis of Composition Paradigms for Personalization Rules in IoT Settings.- Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization.- Help Me Create Smart Things: How to Support Design and Art Students at a Distance.- Personalization in a Paper Factory.- Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning.- Lessons Learned From Using Reprogrammable Prototypes With End-User Developers.- Design of a Chatbot to Assist the Elderly.- A Jigsaw-Based End-User Tool for the Development of Ontology-Based Knowledge Bases.- "Expected most of the results, but some others...surprised me": Personality inference in Image Tagging Services.- Providing a Notifications System to Software Services with HomeSerBot.- Design Requirements for Recommendations in End-User User Interface Design.- PAC-Bot: Writing Text Messages for Developing Point-and-Click Games.- Supporting Museums and Robot Theatre using Quando - an event first, visual block toolset.- Supporting End User Development in Extended Reality through Natural Language Rules.