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Drawing in the Digital Age: An Observational Method for Artists and Animators

ISBN-13: 9781118176504 / Angielski / Miękka / 2012 / 224 str.

Wei Xu
Drawing in the Digital Age: An Observational Method for Artists and Animators Xu, Wei 9781118176504 John Wiley & Sons Inc - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Drawing in the Digital Age: An Observational Method for Artists and Animators

ISBN-13: 9781118176504 / Angielski / Miękka / 2012 / 224 str.

Wei Xu
cena 159,64
(netto: 152,04 VAT:  5%)

Najniższa cena z 30 dni: 159,20
Termin realizacji zamówienia:
ok. 16-18 dni roboczych
Dostawa w 2026 r.

Darmowa dostawa!

A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists.

  • Encourages you to use both sides of your brain for drawing with the highest efficiency possible
  • Introduces an innovative method invented by the author for improving your drawing skills
If you are eager to learn how to draw, then this book is a must read.

Kategorie:
Informatyka, Grafika komputerowa
Kategorie BISAC:
Computers > Software Development & Engineering - Computer Graphics
Art > Techniques - Drawing
Wydawca:
John Wiley & Sons Inc
Język:
Angielski
ISBN-13:
9781118176504
Rok wydania:
2012
Ilość stron:
224
Waga:
0.44 kg
Wymiary:
23.42 x 18.82 x 1.07
Oprawa:
Miękka
Wolumenów:
01

Introduction xiii

Chapter 1 Understanding the Relationship between Math and Art 1

Understanding How Math and Art Differ 2

Understanding How Math and Art Are Similar 4

Using Math to Create Digital Art 13

Using Math in Traditional Drawing 15

Using Math to Help You Draw 18

Examining Existing Drawing Methods 22

Stop Separating Math from Art 28

Chapter 2 Extracting Graphical Structures A Scientific Point of View 31

Introducing CG Concepts and Principles 32

Unifying 2D and 3D Cases 40

Understanding the Properties of Basic Shapes 43

Understanding Graphical Structures 47

Extracting GSs with Triangulation 54

Chapter 3 Drawing with the ABC Method 57

Meeting the Criteria for a New Drawing Method 58

Introducing the ABC Method 61

Chapter 4 Drawing Simple Objects 79

Preparing to Draw 80

Extracting Basic Information 80

Demonstrations of 3D Objects 85

Demonstrations of 2D Images 92

Exercises 97

Chapter 5 Drawing Complicated Objects 99

Breaking Down Complexity 100

Demonstrations 108

Exercises 120

Chapter 6 Drawing Complicated Scenes 121

Introducing Techniques for Merging Objects 122

Demonstrations 129

Exercises 138

Chapter 7 Using Advanced Techniques 141

Working with Curved Triangles and Polygons 142

Drawing a Group of Ovals 146

Using Shadow Maps 149

Using Rhythms for Partitioning 151

Exploring Trade–Offs between Accuracy and Speed 152

Demonstrations 153

Summary 161

Exercises 161

Chapter 8 Using Special Techniques for Drawing Human Bodies 163

General Tips 164

Tips for Drawing Faces 169

Tips for Quick Life Sketches 174

Demonstrations 180

Summary 186

Exercises 187

Post–Test: Drawing Van Gogh 188

Index 189

Wei Xu, PhD, teaches game programming and production, 3D math, and life drawing at the Art Institute of California San Diego. He also teaches iOS game programming and drawing classes at University of California San Diego Extension. He is cofounder of Geomy Entertainment, LLC, a game–consulting firm. Xu was previously a lead engineer at Sony Computer Entertainment America for game technology R&D and a senior CG software engineer at Schlumberger Austin Technology Center.

Use Basic Math to Become a Better 3D Artist

Despite the sophistication of today′s computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you′ll be better equipped to create the more realistic characters and environments that today′s film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.

  • Find out how math can help you draw

  • Master the six techniques of the Angle–Based Constructive (ABC) method

  • Learn how to see, including how to extract shapes from a scene

  • Review basic CG concepts, principles, shapes, and structures

  • Discover hidden patterns, draw simple objects, and assemble them

  • Learn advanced techniques, such as how to use curved shapes and shadow maps

  • Draw the human body find several tricks to make the job easier

  • Explore the tradeoffs between accuracy and speed



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