Foreword ixPreface xiIntroduction xvChapter 1 Why Draw? 1Explore an Idea 2Gain a Shared Understanding 5Improve Collaboration 7Anyone Can Draw 7Right Time and Place 10Chapter 2 Reframing Our Thinking 15Breaking It Down 17Introducing the System 19Common Drawings 23Chapter 3 Lines and Points 33Telling Stories with Lines 34Making Meaning with Points 42Tools and Materials 45Chapter 4 Building From Rectangles 47Creating Diagrams 48Content Elements 55Navigation Elements 58Forms 65Chapter 5 Building From Circles, Triangles, and More 81Circular Elements 81Triangular Elements 89Advanced Icons and Symbols 92Representing Interactions 98Chapter 6 Illustrating Light, Motion, and Other Concepts 103Shading Techniques 103Using Accent Marks 105Looking at Lighting 105Using Elevation 110Using Texture 116Capturing Motion 119Conveying Luminance 120Communicating Sound 121Chapter 7 The System 127Putting It Together 128Creating Something New 134Chapter 8 Using Flows To Tell Stories 139Starting with the Syntax 139Showing Interactions 142Just Enough Information 144Depicting Transitions 145Labels and Annotations 147Being Conscious of Composition 150Chapter 9 Telling Engaging Stories 157Real-WorldConstraints 160Invoking Emotion 166Adapting the Visual Language 170Wayfinding and Landmarks 174Choreography and Timing 178Packaging Your Drawings 180Chapter 10 Moving Forward 183Works Cited 185Index 187