Design, User Experience, and Usability. Interaction Design: 9th International Conference, Duxu 2020, Held as Part of the 22nd Hci International Confer » książka
UX Design Methods, Tools and Guidelines.- Coherent Heuristic Evaluation (CoHE): Toward Increasing The Effectiveness of Heuristic Evaluation for Novice Evaluators.- House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design.- Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process.- Scales for Knowledge Elicitation; An Experimental Comparison Study.- The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory.- Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction.- The Usability Testessen – An Innovative Framework for Usability Testing in Practice.- Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience.- User Experience: How to Drive Innovation on the Fuzzy Front End.- Research on User Experience Classification Based on Phenomenological Method.- A Product/Process Model Approach to Formalize Collaborative User Experience Design.- Should We Measure UX Differently.- How Do Designers Make User-Experience Design Decisions.- NeuroDesign: Making Decisions and Solving Problems through Understanding of the Human Brain.- Strateegia.digital: a Platform that Assumes Design as a Strategic Tool.- Why (not) Adopt Storytelling in Design? Identifying Opportunities to Enhance Students’ Acceptance of Storytelling.- Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications.- A Systematic Review of User-Centered Design Techniques.- How Effectively Do Experts Predict Elderly Target-users of Assistive Devices? Importance of Expert Knowledge in Device Development.- Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App.- Interaction Design and Information Visualization.- Lifestyle as the Object of Design: Elements Exploration from Experience Perspective.- Embodied Cognition and Tactile Interaction: A Review on how Multi-sensorimotor Experiences Assisted by 3D Printing can Shape the General Perception of Daily Activities.- Transforming Diagrams’ Semantics to Text for Visually Impaired.- Usability Heuristics Evaluation in Search Engine.- Managing Information in the Case of Opinion Spamming.- Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences.- Involving Users in Sound Design.- Visualizing Information in Scientific Figures: What Do You Want Me to Know.- Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts.- Identifying interaction patterns for face recognition interfaces through research, prototyping and testing.- The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention.- Usability Oriented New Baren Product Design and Test Practice.- Emotional Design.- How motion graphics affect emotional quality: In the context of an in-vehicle information system.- Designing a Multimodal Emotional Interface in the context of Negotiation.- Multimodality, Naturalness and Transparency in Affective Computing for HCI.- palmScape: Calm and Pleasant Vibrotactile Signals.- Visualizing a User’s Cognitive and Emotional Journeys: A FinTech Case.- A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development.- Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering.