Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, Duxu 2020, Held as Part of the » książka
Interactions in Intelligent and IoT Environments.- Recommendation Systems and Machine Learning: Mapping the User Experience.- Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing.- Understanding how visitors interact with voice-based conversational systems.- What are People doing about XAI User Experience? A Survey on AI Explainability Research and Practice.- Design for the Decentralized World: Democratization of Blockchain-Based Software Design.- Babe: An Experience Sharing Design for Enhancing Fatherhood during Pregnancy.- Designing Human-Centered Interactions for Smart Environments based on Heterogeneous, Interrelated Systems: A User Research method for the “Age of Services” (URSERVe).- Improving the usability of voice user interfaces: A new set of ergonomic criteria.- Dive2Views: A Mobile Camera Application that Dives into Another Device's Camera View.- A Method for Increasing User Engagement with Voice Assistant System.- Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.- Flatpack ML: How to support designers in creating a new generation of customizable machine learning applications.- Speak to Me: Interacting with a Spoken Language Interface.- BlueJourney for AI – a study beyond Design Thinking to develop Artificial Intelligence solutions.- Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle.- Usability Aspects of Handheld and Mobile Devices.- Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite.- Study on Size Coding Identification of Manual Rotary Knob.- Effects of the Chinese Character size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones.- Mobile usability: review, classifications and future directions.- Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People above 50.- Evaluating One-Handed Usability of Phablets: A Comparative Study Into Turkey’s Leading Delivery Applications.- A Study of Middle-aged User’s Acceptance in Mandarin Chinese Font Display on Smart Phones.- A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations.- Usability Assessment of the Camera GR Ⅱ.- Ergonomics Considerations of Usability Test of UAV Handheld Control Unit.- Exploring Food Literacy through the Use of Mobile Apps in the era of Human-Food Interaction: Kliktag Case.- A Usability Testing Comparing Two Mobile Phone Gimbals.- Designing Games and Immersive Experiences.- Augmented Reality Interface Design to Support Visualisation of ‘Risk Landscapes’.- Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli.- Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion.- A Comparative Usability Analysis of Handheld Game Consoles.- Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching.- An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality.- Other Worlds. When worldbuilding and roleplay feed speculation.- UX Criteria Risk in Digital Product Investment: Literature Review.- eSports: How do video game aspects define competitive gaming streams and spectatorship.- Spectator Experience Design for AR Sport Events from a Service Design Perspective – Using HADO as an Example.- VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition.- Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies through Immersive Design Fiction Prototyping.- Proposal of Perception Method of Existence of Objects in 3D Space using Quasi-electrostatic Field.- JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles.- Analysis of clustering techniques in MMOG with restricted data: the case of Final Fantasy XIV.- Possibility of Using High-quality Bow Interface in VAIR Field.- UX Studies in Automotive and Transport.- Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios.- Navigating through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling.- Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms.- Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene.- Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior.- Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape.- User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context.