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Kategorie szczegółowe BISAC

Design Patterns with Java: An Introduction

ISBN-13: 9783658398286 / Angielski / Miękka / 2023 / 343 str.

Olaf Musch
Design Patterns with Java: An Introduction Olaf Musch 9783658398286 Springer Vieweg - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Design Patterns with Java: An Introduction

ISBN-13: 9783658398286 / Angielski / Miękka / 2023 / 343 str.

Olaf Musch
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A practical description of the software design patterns as they are mentioned in the 1994 book "Design Patterns - Elements of Reusable ObjectOriented Software" by the author group Gamma, Helm, Johnson and Vlissides (also called "Gang of Four", GoF for short). All patterns are explained in detail by means of examples and also critically appreciated. Furthermore, design principles of object-oriented programming are described and considered. All examples are commented in detail in the source code and are executable under Java 16. In part, newer features of Java up to and including version 16 are also explained and used.

A practical description of the software design patterns as they are mentioned in the 1994 book "Design Patterns - Elements of Reusable ObjectOriented Software" by the author group Gamma, Helm, Johnson and Vlissides (also called "Gang of Four", GoF for short). All patterns are explained in detail by means of examples and also critically appreciated. Furthermore, design principles of object-oriented programming are described and considered. All examples are commented in detail in the source code and are executable under Java 16. In part, newer features of Java up to and including version 16 are also explained and used.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Compilers
Computers > Languages - General
Computers > Software Development & Engineering - General
Wydawca:
Springer Vieweg
Język:
Angielski
ISBN-13:
9783658398286
Rok wydania:
2023
Dostępne języki:
Ilość stron:
343
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

What are design patterns - How to describe them - Object-oriented design principles - All 23 original design patterns of the "Gang of Four" - Combining design patterns

Olaf Musch is a computer scientist, has developed software himself for many years and now works as a project manager in the IT department of a large company in Lower Saxony.

A practical description of the software design patterns as they are mentioned in the 1994 book "Design Patterns - Elements of Reusable Object Oriented Software" by the author group Gamma, Helm, Johnson and Vlissides (also called "Gang of Four"). All patterns are explained in detail by means of examples and also critically appreciated. Furthermore, design principles of object-oriented programming are described and considered. All examples are commented in detail in the source code and are executable under Java 16. In some cases, newer features of Java up to and including version 16 are also explained and used. The contents - What are design patterns - How to describe them - Object-oriented design principles - All 23 original design patterns of the "Gang of Four" - Combining design patterns The target audience - Pupils, trainees and students of computer science - Programming beginners after the first steps in Java The author Olaf Musch is a computer scientist, has developed software himself for many years and now works as a project manager in the IT department of a large company in Lower Saxony.

This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.



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