"Andrew is famous for his ability to teach complex topics that blend mathematics and algorithms, and this work I think is his best yet." Peter Shirley, Distinguished Research Engineer, Nvidia
I would recommend that anyone entering this area, or even already familiar with the subject, read it cover-to-cover to firmly ground their understanding. Richard Szeliski, author of Computer Vision: Algorithms and Applications
"This is a comprehensive yet easy to understand book about complex concepts and algorithms. Andrew Glassner demonstrates that visualizing concepts as graphs is a tremendous benefit to easy cognition." Thomas Frisendal, author of Graph Data Modeling for NoSQL and SQL
"An absolutely amazing book in the field of Machine Learning. Lots of colored visuals make the concepts very easy to understand." Nabeel , @nabeelhasan25
"This is the best technical book I've ever read. I'm essentially speechless. Thank you, @AndrewGlassner!" Maciej Chmielarz, @MaciejChmielarz, Software Developer
Part I: Foundational Ideas 1. An Overview of Machine Learning Techniques 2. Essential Statistical Ideas 3. Probability 4. Bayes Rule 5. Curves and Surfaces 6. Information Theory Part II: Basic Machine Learning 7. Classification 8. Training and Testing 9. Overfitting and Underfitting 10. Data Preparation 11. Classifiers 12. Ensembles Part III: Deep Learning Basics 13. Neural Networks 14. Backpropagation 15. Optimizers Part IV: Beyond the Basics 16. Convolutional Neural Networks 17. Convnets in Practice 18. Recurrent Neural Networks 19. Autoencoders 20. Reinforcement Learning 21. Generative Adversarial Networks 22. Creative Applications Index
Andrew Glassner is a research scientist specializing in computer graphics and deep learning. He is currently a Senior Research Scientist at Weta Digital, where he works on integrating deep learning with the production of world-class visual effects for films and television. He has previously worked as a researcher at labs such as the IBM Watson Lab, Xerox PARC, and Microsoft Research. He was Editor in Chief of ACM TOG, the premier research journal in graphics, and Technical Papers Chair for SIGGRAPH, the premier conference in graphics. He's written or edited a dozen technical books on computer graphics, ranging from the textbook Principles of Digital Image Synthesis to the popular Graphics Gems series, offering practical algorithms for working programmers. Glassner has a PhD in Computer Science from UNC-Chapel Hill.