Cross-Cultural Design. Methods, Tools and User Experience: 11th International Conference, CCD 2019, Held as Part of the 21st Hci International Confere » książka
Cross-cultural Design Methods and Tools.- The Study of Developing Innovation on Technology-enabled Design Process.- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset.- A Study on Application of Enclothed Cognition in Apparel Design.- Persuasive Design and Application of Intelligent Healthcare Product.- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines.- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session.- The Design Thinking between Man-made and Natural – Taking Jewelry as an Example.- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction.- Culture-based Design.- Suspending time: the body under the lens of the Japanese concept of Ma.- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back.- How to Preserve Taiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation.- A Study of Cultural Ergonomics in Atayal Weaving Box.- Designing Gardenia-Inspired Cultural Products.- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving.- Research on the Audience’s Cognition and Preference of the Styles of Chinese Landscape Paintings.- Cross-cultural user experience.- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups.- Design for Bilingual Information in a Cross-cultural Context — Design Strategy and Conceptualization in Branding Tongji Design Week.- How People Browse Mobile News Feed? A Study for Mobile News Feed Design.- 3D Gesture Interface: Japan-Brazil Perceptions.- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity.- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses.- A study on the auditory-visual fatigue classification validation based on the working memory task.- Using psychophysiological techniques to evaluate user experience of touchscreen protectors.- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries.- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review.- Cultural Differences, Usability and Design.- Inferring Human Feelings & Desires for Human-Robot Trust Promotion.- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment.- User requirements gathering in mHealth: Perspective from Ghanaian end users.- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval.- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior.- “Big Screen Is Watching Me?”: A study on the attractiveness and reading efficiency of a rotating screen.- Visual symbol attention and cross-cultural communication —— A case study of catering commercial graphic advertising.- Comparative analysis comprehensibility of healthcare symbols between USA and China.- Aesthetics and Mindfulness.- How flow and mindfulness interact with each other in different types of mandala coloring activities?.- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales.- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine.- Design for Aesthetic Pleasure.- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment.- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being.- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei University in Sanxia District as an Example.- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design.- Exploring Semantic Space for Kawaii Design.- Research on the Influence of Interactivity on the Aesthetic Cognition of Art.