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Using a game-theoretic framework, this unified, comprehensive treatment of contest design in economics and computer science focuses on online applications.
'Contests: pay now, maybe win later! In his unique book, Contest Theory, Milan Vojnović pulls together material from game theory, mechanism design, operations research, and statistics to cover everything contest designers need to know. The presentation is rigorous yet accessible and benefits from many enlightening examples and helpful illustrations.' Thore Graepel, University College London
1. Introduction and preview; 2. Standard all-pay contests; 3. Rank order allocation of prizes; 4. Smooth allocation of prizes; 5. Simultaneous contests; 6. Utility sharing and social welfare; 7. Sequential contests; 8. Tournaments; 9. Rating systems; 10. Ranking methods; 11. Appendices.