Computer-Human Interaction Research and Applications: 7th International Conference, Chira 2023, Rome, Italy, November 16-17, 2023, Proceedings, Part I » książka
Creating Human-Computer Partnerships.- Empowering ProductionWorkers to Program Robots: A No-Code, Skill-Based Approach.- Mobile Gaming EMG-Based Brain Computer Interface.- Towards Gesture Based Assistive Technology for Persons Experiencing Involuntary Muscle Contractions.- Towards a Methodology for Developing Human-AI Collaborative Decision Support Systems.- Simplifying the Development of Conversational Speech Interfaces by Non-Expert End-Users Through Dialogue Templates.- Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid Teams.- Adaptive Network Modelling of Informal Learning Within an Organization by Asking for Help and Getting Help.- Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations.- Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour.- Electro-Oculographic Discrimination of Gazing Motion to a Smartphone Notification Tone.- Why is Career Orientation Often Difficult and How Can Digital Platforms Support Young People in this Process?.- 3D Reconstruction Using a Mirror-Mounted Drone: Development and Evaluation of Actual Equipment.- Do Users Tolerate Errors? Effects of Observed Failures on the Subjective Evaluation of a Gesture-Based Virtual Reality Application.- A Bi-National Investigation of the Needs of Visually Disabled People from Mexico and Japan.- Student-Centered Development of an Online Learning Support Feedback Software Tool: A Design Study Approach.- Why Are You Blinking at Me? Exploring Users' Understanding of Robotic Status Indicators.- Visual Representations for Data Analytics: User Study.- Immediate-after Effect of Enhancement Push-off at a Terminal Stance Phase of Gait Using Heating of Insole Tip for the Development of Smart Insole.- An Intuitive Interface for Technical Documentation Based on Semantic Knowledge Graphs.- Augmenting the Human in Industry 4.0 to Add Value: A Taxonomy of Human Augmentation Approach.- Gesture Me: A Machine Learning Tool for Designers to Train Gesture Classifiers.- A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario.- I Am in Love with the Shape of You: The Effect of Mass Customization on the Human-Robot Relationship.- Eco-Design of a Smart Module to Provide Customizable and Effective Interaction for the Elderly.- Technology Enhanced Mulsemedia Learning: Insights of an Evaluation.- Accessible Applications to Improve the Tourist Experience.- An Augmented Reality Environment for Testing Cockpit Display Systems.- Human-Centred Digital Sovereignty: Explorative Conceptual Model & Ways Forward.- MAS4Games: A Reinforced Learning-Based Multi-Agent System to Improve Player Retention in Virtual Reality Video Games.- Human-Centered AI Goals for Speech Therapy Tools.- Designing a WhatsApp Inspired Healthcare Application for Older Adults: A Focus on Ease of Use.- Understanding Adoption of Last Mile Electric Micromobility in Rural Areas: A Structural Equation Modeling Approach.- Participative Development of a Learning Dashboard for Online Students Using Traditional Design Concepts.- Easy Induction: A Serious Game Using Participatory Design.- Creating StoryLines: Participatory Design with Power Grid Operators.- A Web Platform to Investigate the Relationship Between Sounds, Colors and Emotions.- Continuous Time Elicitation Through Virtual Reality to Model Affect Dynamics.- Who Pays Attention to the User Experience Content Embedded in Mobile APP Reviews.- Gamers' Eden: Gaming houses, their fuctioning, and their role inside the Esports Ecosystem.- The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming.- Using Audience Avatars to Increase Sense of Presence in Live-Streams.- Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training.- Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience.