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Coding the Arduino: Building Fun Programs, Games, and Electronic Projects

ISBN-13: 9781484235096 / Angielski / Miękka / 2018 / 294 str.

Robert Dukish
Coding the Arduino: Building Fun Programs, Games, and Electronic Projects Dukish, Bob 9781484235096 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Coding the Arduino: Building Fun Programs, Games, and Electronic Projects

ISBN-13: 9781484235096 / Angielski / Miękka / 2018 / 294 str.

Robert Dukish
cena 241,50
(netto: 230,00 VAT:  5%)

Najniższa cena z 30 dni: 231,29
Termin realizacji zamówienia:
ok. 22 dni roboczych.

Darmowa dostawa!

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented.

Kategorie:
Informatyka, Sprzęt komputerowy
Kategorie BISAC:
Computers > Hardware - General
Computers > Computer Science
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484235096
Rok wydania:
2018
Ilość stron:
294
Waga:
0.44 kg
Wymiary:
23.39 x 15.6 x 1.68
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Section One

Chapter 1. A background on technology
Section 1.1 The difference between science and technology
Section 1.2 Ohm’s Law
Section 1.3 Engineering notation 

Chapter 2. Computers and the binary system
Section 2.1 Digital signals
Section 2.2 Power consumption
Section 2.3 Interfacing
Section 2.4 Pull-ups and pull-downs

Section Two

Chapter 3. Microcontrollers
Section 3.1 Describing microcontrollers
Section 3.2 Writing a program

Chapter 4. More loops, and more elegant methods to flash an LED 
Section 4.1 Timer loops
Section 4.2 Controlling embedded processes
Section 4.3 Digital electronics
Section 4.4 Intermittent windshield wiper control with Arduino

Chapter 5. Serial Communications
Section 5.1 The binary number system and ASCII code
Section 5.2 Simulating artificial intelligence
Section 5.3 Designing a serial communications game
Section 5.4 A recipe quantity calculator for baked goods

Chapter 6. Having fun with programming
Section 6.1 Random teacher jokes
Section 6.2 Perfecting random numbers
Section 6.3 Poker game
Section 6.4 Multi-dimensional arrays
Section 6.5 Dice game

Chapter 7. More game programming with a detailed explanation
Section 7.1 Coding the game of Twenty One, first attempt
Section 7.2 Coding the game of Twenty One, second attempt

Section Three

Chapter 8. Electronic projects
Section 8.1 Coding a voltmeter
Section 8.2 Dimming an LED with pulse width modulation
Section 8.3 Controlling an LED using a light sensor
Section 8.4 Coding a frequency counter
Section 8.5 Pulse generation
Section 8.6 Counter with seven-segment display (with driver)
Section 8.7 Dice game with seven-segment display(with driver)
Section 8.8 Counter with seven-segment display (no driver)
Section 8.9 Dice game with seven-segment display (no driver)
Section 8.10 Electronic dice game with individual LEDs

Section Four

Chapter 9. More elaborate projects
Section 9.1 Coding a more functional poker game
Section 9.2 Coding a more functional game of Twenty One
Section 9.3 Using the Arduino to transmit Morse Code

Chapter 10. Capstone Projects
Section 10.1 Building an audio Morse code reader
Section 10.2 Building an audio Morse code decoder
Section 10.3 Team project one, IR Morse code link
Section 10.4 Team project two, IR control link
Section 10.5 Coding math combination word problems

Appendix
A.1 Using and writing libraries
A.2 Answers to chapter review questions and projects
A.3 Parts list

Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor’s Degree in Physics from Syracuse University, as well as Master’s Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 

Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.



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