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Business Gamification for Dummies

ISBN-13: 9781118466933 / Angielski / Miękka / 2013 / 312 str.

Kris Duggan; Katherine Shoup
Business Gamification for Dummies Duggan, Kris 9781118466933 For Dummies - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Business Gamification for Dummies

ISBN-13: 9781118466933 / Angielski / Miękka / 2013 / 312 str.

Kris Duggan; Katherine Shoup
cena 92,18
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The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model.

  • How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment
  • How to build a successful gamification program
  • How to entice and retain customers using gamification
  • How to drive employee behavior inside your organization
  • Real-world illustrations of gamification at work
If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.

Kategorie:
Nauka, Ekonomia i biznes
Kategorie BISAC:
Business & Economics > E-Commerce - Digital Marketing
Business & Economics > Consumer Behavior - General
Wydawca:
For Dummies
Język:
Angielski
ISBN-13:
9781118466933
Rok wydania:
2013
Ilość stron:
312
Waga:
0.45 kg
Wymiary:
23.47 x 18.77 x 1.93
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Bibliografia

Introduction 1

Part I: Basic Training: Grasping the Basics 7

Chapter 1: Gamifi –wha? Introducing Gamification 9

Chapter 2: Head Case: Understanding What Makes Users Tick 23

Chapter 3: Object Lesson: Establishing Business Objectives 37

Chapter 4: Target Practice: Targeting Desired Behaviors 51

Chapter 5: You Win! The Rewards of Rewarding 65

Chapter 6: Game On: Understanding Game Mechanics 93

Part II: Decisions, Decisions: Choosing a Gamification Framework 113

Chapter 7: Freeze Frame: Understanding Gamification Frameworks 115

Chapter 8: Customer–Facing Frameworks 131

Chapter 9: Employee–Facing Frameworks 155

Part III: Getting Your Gamification Program Off the Ground 173

Chapter 10: Choosing a Gamification Provider 175

Chapter 11: Key Expertise for Your Gamification Team 187

Chapter 12: Ready, Set, Go! Configuring and Deploying Gamification Elements 193

Chapter 13: Analyze This: Understanding Analytics 211

Chapter 14: What s Next: The Future of Gamification 235

Part IV: The Part of Tens 243

Chapter 15: Ten Additional Gamification Resources 245

Chapter 16: Ten Great Gamified Sites and Apps 251

Appendix: Supercharge Your Sales Team with Gamification 257

Index 265

Kris Duggan is a thought leader of innovative ways to incorporate game mechanics and real–time loyalty programs into web and mobile experiences. Kate Shoup has written more than 25 books, has co–written a feature–length screenplay, and worked as the sports editor for NUVO newsweekly.

Learn to:

  • Build a successful gamification program
  • Entice and retain customers
  • Drive employee behavior within your organization

Want to use gamification concepts in business? Game on!

Interested in improving customer loyalty, engagement, and retention? This expert guide to business gamification explains how to apply the principles of this strategic concept to your own business model to entice and retain customers in any web– or app–based experience. If you′re interested in learning more about this exciting and innovative business strategy, Business Gamification For Dummies has you covered.

  • Gamification 101 find out how gamification helps you understand the psychology of your users, see how that relates to your business objectives, and determine what behaviors are likely to drive those objectives
  • Pick your path get a handle on the six types of gamification frameworks social loyalty, community expert, competitive pyramid, gentle guide, company collaborator, and company challenge to decide which is best for your business goals
  • Get your game on discover how to assemble your team and get your gamification program off the ground, whether you′re building your own gamification program from scratch or partnering with a provider
  • Smart gamification expand your knowledge with suggested resources for further study and sites and apps that get gamification right

Open the book and find:

  • The lowdown on game mechanics
  • What makes users tick
  • Tips on clarifying business objectives
  • Valued vs. valuable behavior
  • The rewards of rewarding
  • The 4–1–1 on gamification frameworks
  • How to use gamification technology
  • Advice on deploying your gamification program
  • The scoop on analyzing data



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