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Building Apps for the Universal Windows Platform: Explore Windows 10 Native, Iot, Hololens, and Xamarin

ISBN-13: 9781484226285 / Angielski / Miękka / 2017 / 270 str.

Ayan Chatterjee
Building Apps for the Universal Windows Platform: Explore Windows 10 Native, Iot, Hololens, and Xamarin Chatterjee, Ayan 9781484226285 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Building Apps for the Universal Windows Platform: Explore Windows 10 Native, Iot, Hololens, and Xamarin

ISBN-13: 9781484226285 / Angielski / Miękka / 2017 / 270 str.

Ayan Chatterjee
cena 133,12 zł
(netto: 126,78 VAT:  5%)

Najniższa cena z 30 dni: 127,20 zł
Termin realizacji zamówienia:
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Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.What You Will Learn

  • Design and develop apps using Visual Studio and Blend
  • Create Cortana-enabled apps for a hands-free experience
  • Build IoT apps and apps for wearables such as the Microsoft HoloLens
  • Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Who This Book Is For

Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development


Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Microsoft
Computers > Languages - General
Computers > Programming - Object Oriented
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484226285
Rok wydania:
2017
Ilość stron:
270
Waga:
0.47 kg
Wymiary:
27.6 x 23.5 x 2.0
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1:  Introduction to Windows Universal 
Chapter Goal: This chapter will walk through what UWP and .NET is, architectures and life cycle. In conclusion, it will contain the steps to install visual studio and its required tools.
No of pages 25-30
Sub -Topics
1. What is Windows 10 and UWP
2. .NET Languages and Architectures
3. Installing Visual Studio and Components
4. UWP and Cross-Platform Xamarin
5. Setting up a new Project

Chapter 2:  Elementary Concepts
Chapter Goal: This chapter will walk through the basic concepts of object oriented programing and how to implement them in Visual Studio for Windows Universal applications.
No of pages: 40-50
Sub - Topics
1. Object Oriented Programing 
2. Function, Class and Solution 
3. Conditional statements and loops
4. Data Types
5. Application Life Cycle
6. Sharing Code
7. Errors and Error Handling
8. Parallel Programing

Chapter 3: Windows 10 Experience
Chapter Goal:  This chapter will cover the in-built features of Windows 10 for developers to abuse and quickly build thir product, and maintaining the Windows 10 experience throughout the application.
No of pages: 40-50
Sub - Topics:  
1. Introduction
2. Cortana
3. Live Tiles
4. Notifications
5. Settings
6. Share
7. Navigation
8. In-App Purchases (IAP)

Chapter 4: Windows with Mouse and Keyboard
Chapter Goal: This chapter will cover the building blocks of building an elegant Windows 10 application. In other words, this book covers the concepts and foundation for most of the topics in basic and intermediate levels of Microsoft Certification.
No of pages: 60-70
Sub - Topics:  
1. Introduction
2. Components of a Solution
3. Visual Studio and Blend
4. Designing in Blend
5. Size Classes (States)
6. Scalable Assets
7. Custom Controls
8. Code Behind
9. Triggers and Action
10. Data Binding 
11. Animations and Transitions
12. Files in File System
13. Globalization and Localization
14. Camera and Media Capture Devices
15. Securing App Data
16. Print and Play To Devices
17. Devices and Sensors
18. Background Classes

Chapter 5: Windows with Touch
Chapter Goal:  While chapter 4 covers most of the topics, this chapter is focused on leveraging the powers of devices with touch inputs and how one can take advantage of it to personalize an application for touch.<
No of pages: 30-35
Sub - Topics:  
1. Introduction
2. Gestures
3. Defining a Custom Gesture
4. Working with Multitouch

Chapter 6: Internet of Things (IoT)
Chapter Goal:  This chapter covers how an user can leverage IoT code and build Interner of Things Applications.
No of pages: 25-30
Sub - Topics:  
1. Introduction
2. IoT Core
3. Serial Communication and Sensors
4. Azure IoT Suite
5. Introduction to OpenCV

Chapter 7: Wearables
Chapter Goal: This chapter deals with wearable devices, namely Microsoft Band and Microsoft HoloLens and how a developer can take advantage of it to build necessary health and fitness applications.
No of pages: 25-30
1. Introduction
2. Sensors
3. Real Time
4. Developing for Microsoft Band
5. Developing for Microsoft HoloLens
6. Deployment and Store Ready

Chapter 8: Windows 10 for Advanced Users
Chapter Goal: This chapter takes an even deeper dive into Windows 10 allowing advanced and professional users to use these features. In other words, it covers most of the elements covered in advanced levels of Microsoft Certification.
No of pages: 45-50
Sub - Topics:  
6. Inking
7. Device Specific Code
8. App Protocols
9. App to App Communication
10. Asynchronous Operations
11. Multithreading and Parallel Processing
12. Bots
13. Beyond Physical Contact
14. App Intelligence

Chapter 9: Cross-Platform with Xamarin
Chapter Goal: This chapter how developers can use the same C# and familiar Visual Studio to extend beyond Windows devices to the majority of the market using Mac OS X, iOS and Android.
No of pages: 50-60
Sub - Topics:  
1. Introduction
2. Xamarin Architecture
3. Installing in Visual Studio
4. Xamarin for iOS and Mac OS X
5. Xamarin for Andorid
6. Deployment and Store Ready

Chapter 10: Store Ready
Chapter Goal: This chapter will focus on the final step of development – deployment and management to Windows Store. It will also provide deal with enterprise distribution options in Windows Store for Business.
No of pages: 30-35
Sub - Topics:  
1. Introduction
2. Assets
3. Manifest
4. Licence Management
5. Windows Store Settings
6. Enterprise Ready
7. Store Submission and Evaluation
8. Windows 10 Deployment versus Previous Versions

Chapter 11: Insights with Microsoft Azure
Chapter Goal: This chapter focuses on actions post publishing and how to monitor each section of an application using Windows Store Analytics and Azure.
No of pages: 30-35
Sub - Topics:
1. Introduction
2. Windows Store Analytics
3. Microsoft Insights
4. Using Azure
5. Actionable Data

Ayan Chatterjee has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.

Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.

What You Will Learn:
  • Design and develop apps using Visual Studio and Blend
  • Create Cortana-enabled apps for a hands-free experience
  • Build IoT apps and apps for wearables such as the Microsoft HoloLens
  • Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure



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