Assessing the Role of Screencasting and Video use in Anatomy Education
Scott Border
Chapter 2
Exploring the Role of xR in Visualizations for Use in Medical Education
Patrick Pennefather, Claudia Krebs
Chapter 3
Virtual Patients in Health Professions Education
Nathaniel Patrick Andrew Quail and James Graham Boyle
Chapter 4
Student-created online teaching resources for students
Camille Huser & Leah Marks & Aileen Linn & Sarah Meek
Chapter 5
Massive Open Online Courses: Current and future trends in biomedical sciences
Jo-Anne Murray
Chapter 6
Applying geometric morphometrics to digital reconstruction and anatomical investigation
Federica Landi, Paul O’Higgins
Chapter 7
Three-dimensional visualisation of skeletal cavities
Alession Veneziano, Antonio Profico
Chapter 8
Recommended Workflow Methodology in the Creation of an Interactive Application for Patient’s Diagnosed with Pancreatic Cancer
Olivia Knight, C Ross Carter, Brian Loranger, Paul Rea
Chapter 9
Evaluation of Child-Friendly Augmented Reality Tool for Patient-centered Education in Radiology and Bone Reconstruction
Ruth Connaghan, Matthieu Poyade, Paul Rea
Chapter 10
Using technology to engage the public in biomedical sciences
Adam M Taylor, Quenton Wessels
Index.
Paul is a Professor of Digital and Anatomical Education at the University of Glasgow. He is qualified with a medical degree (MBChB), a MSc (by research) in craniofacial anatomy/surgery, a PhD in neuroscience, the Diploma in Forensic Medical Science (DipFMS), and an MEd with Merit (Learning and Teaching in Higher Education). He is an elected Fellow of the Royal Society for the encouragement of Arts, Manufactures and Commerce (FRSA), elected Fellow of the Royal Society of Biology (FRSB), Senior Fellow of the Higher Education Academy, professional member of the Institute of Medical Illustrators (MIMI) and a registered medical illustrator with the Academy for Healthcare Science.
Paul has published widely and presented at many national and international meetings, including invited talks. He sits on the Executive Editorial Committee for the Journal of Visual Communication in Medicine, is Associate Editor for the European Journal of Anatomy and reviews for 24 different journals/publishers.
He is the Public Engagement and Outreach lead for anatomy coordinating collaborative projects with the Glasgow Science Centre, NHS and Royal College of Physicians and Surgeons of Glasgow. Paul is also a STEM ambassador and has visited numerous schools to undertake outreach work.
His research involves a long-standing strategic partnership with the School of Simulation and Visualisation. The Glasgow School of Art. This has led to multi-million pound investment in creating world leading 3D digital datasets to be used in undergraduate and postgraduate teaching to enhance learning and assessment. This successful collaboration resulted in the creation of the worlds first taught MSc Medical Visualisation and Human Anatomy combining anatomy and digital technologies. The Institute of Medical Illustrators also accredits it. This degree, now into its 8th year, has graduated almost 100 people, and created college-wide, industry, multi-institutional and NHS research linked projects for students. Paul is the Programme Director for this degree.
This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training.
The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences, with a focus in this volume related to anatomy, and clinically applied scenarios.
The first five chapters examine a range of tools and technologies that can be used in anatomical, medical and bioscience education. This includes screencasting and video for anatomical education; the role of xR visualisations, virtual patients, student centred online e-resources and MOOCs and what the current and future trends in this field are.
The sixth and seventh chapters examine ways to utilise technologies in digital reconstruction, visualisation and anatomical examination to enhance understanding of structures and their relations.
The final three chapters detail how to use technology in engaging patients and the wider public. The first of these chapters discusses a workflow methodology that can be used to create an interactive app for patient’s newly diagnosed with pancreatic cancer, and demonstrates how this can be applied to different clinical scenarios. The penultimate chapter shows how an augmented reality tool can be used to educate children about skeletal anatomy and broken bones. The final chapter highlights how technology can be used to engage the public in bioscience education.