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Kategorie szczegółowe BISAC

BioWare's Mass Effect

ISBN-13: 9783031188756 / Angielski / Twarda / 2022 / 96 str.

Jerome Winter
BioWare's Mass Effect Jerome Winter 9783031188756 Palgrave MacMillan - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

BioWare's Mass Effect

ISBN-13: 9783031188756 / Angielski / Twarda / 2022 / 96 str.

Jerome Winter
cena 160,61
(netto: 152,96 VAT:  5%)

Najniższa cena z 30 dni: 154,18
Termin realizacji zamówienia:
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The videogame seriesMass Effectis a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship onMass Effectfor a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to whyMass Effecthas served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.

The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.

Kategorie:
Nauka, Socjologia i społeczeństwo
Kategorie BISAC:
Social Science > Popular Culture
Social Science > Media Studies
Games & Activities > General
Wydawca:
Palgrave MacMillan
Seria wydawnicza:
Palgrave Science Fiction and Fantasy: A New Canon
Język:
Angielski
ISBN-13:
9783031188756
Rok wydania:
2022
Dostępne języki:
Numer serii:
001264046
Ilość stron:
96
Waga:
0.27 kg
Wymiary:
21.01 x 14.81 x 0.79
Oprawa:
Twarda
Dodatkowe informacje:
Wydanie ilustrowane

1. Introduction

2. “I Don’t Know What to Do with Grey”: Ludic Gameplay and Narrative Agency
3. “There is No War, There is Only Harvest”: Diplomatic Realpolitik and Combat Gameplay in Mass Effect
4. Embracing Eternity: FemShep, Queer Romance, and Diversity
5. “Science Fun Today”: Mass Effect and Rethinking SF’s Pedagogical Approach to Exoplanetary and Astrobiological Science
6. Conclusion  

Jerome Winter, PhD, is a full-time lecturer at the University of California, Riverside, USA. His first book, Science Fiction, New Space Opera, and Neoliberal Globalism was published in 2016. His second book, Citizen Science Fiction, was published in 2021. 


Jerome Winter, PhD, is a full-time lecturer at the University of California, Riverside, USA. His first book, Science Fiction, New Space Opera, and Neoliberal Globalism was published in 2016. His second book, Citizen Science Fiction, was published in 2021. 


The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.




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