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Beginning IOS Game Center and Gamekit: For Ios, Tvos, and Macos

ISBN-13: 9781484277553 / Angielski / Miękka / 2021 / 328 str.

Kyle Richter
Beginning IOS Game Center and Gamekit: For Ios, Tvos, and Macos Richter, Kyle 9781484277553 APress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Beginning IOS Game Center and Gamekit: For Ios, Tvos, and Macos

ISBN-13: 9781484277553 / Angielski / Miękka / 2021 / 328 str.

Kyle Richter
cena 211,32 zł
(netto: 201,26 VAT:  5%)

Najniższa cena z 30 dni: 210,17 zł
Termin realizacji zamówienia:
ok. 16-18 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!
Kategorie:
Informatyka
Kategorie BISAC:
Computers > Programming - Macintosh
Computers > Operating Systems - Mac OS
Wydawca:
APress
Język:
Angielski
ISBN-13:
9781484277553
Rok wydania:
2021
Ilość stron:
328
Waga:
0.45 kg
Wymiary:
23.39 x 15.6 x 1.75
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1: Getting Started with Game Kit and Game Center 


Game Kit and Game Center a History
Game Center Benefits and Marketing
Game Kit: An Overview 

Sample Game: UFOs

UFOs: Examining the Source Code

Getting Started with iTunes Connect

 

Chapter 2: Game Center: Setting Up and Getting Started 

Game Center from the user perspective

Testing for Game Center 

Authenticating with Game Center 

The Sandbox 

Watching for Status Changes

Working with GKLocalPlayer

Retrieving a Friends List

Friend List Avatars 

Working with Players 

 

Chapter 3: Leaderboards

Why a Leaderboard?

An Overview of Leaderboards in Game Center 

Configuring a Leaderboard in iTunes Connect

Posting a Score

Setting a Default Leaderboard 

Adding Score Posting to UFOs

Handling Failures When Submitting a Score

Presenting a Leaderboard

Customizing the Leaderboard

Mapping a Player ID

Local Player Score

A Better Approach

 

Chapter 4: Achievements  

Why Achievements?

An Overview of Achievements in Game Center

Configuring Achievements in iTunes Connect 

Resetting Achievements 

Adding Achievement Hooks 

 

Chapter 5: Matchmaking and Invitations  

Why Add Matchmaking and Invitations to Your App? 

Common Matchmaking Scenarios 

Creating a New Match Request 

Presenting Match GUI 

Handling Incoming Invitations 

Auto-Matching 

Matching Programmatically

Adding a Player to a Match

iOS 5 

Reinvites

Player Groups

Player Attributes

Player Activity

Using Your Own Server (Hosted Matches) 

 

Chapter 6: The Peer Picker 

Benefits of the Peer Picker 

Real-World Examples

Working with Sessions 

Presenting a Peer Picker 

Advanced GKSession Interaction 

The Peer Picker Delegate

Summary 

 

Chapter 7: Network Design Overview

Three Types of Networks 

Less Common Networks 

Reliable Data vs. Unreliable Data

Sending Only What Is Needed

Prediction and Extrapolation

Formatting Messages 

Preventing Cheating and Preventing Timeout-Related Disconnections

What to Do When All Else Fails 

 

Chapter 8: Exchanging Data  

Modifying a Single-Player Game

Setting Up Our Engine for Multiplayer 

Putting Everything Together 

Disconnections 

 

Chapter 9: Turned-Based Gaming with Game Center 

A New Sample Project 

GKTurnedBasedMatchmakerViewController 

Starting a New Game

Making the First Move 

Continuing a Game in Progress

Ending a Match 

Quitting and Forfeiting 

Programmatic Matches

GKTurnBasedEventHandler 

 

Chapter 10: Voice Chat

Voice Chat for Game Center

Voice Chat for Game Kit 

Putting It Together 

 

Chapter 11: In-App Purchase with StoreKit  

Setting Up Your App in iTunes Connect 

Adding Products to Your App 

Purchasing a Product

Subscriptions and Renewals

Test Accounts and Testing Purchases 

Submitting a Purchase GUI Screenshot 

Developer Approval

Receipts 

Tying Everything Together in UFOs 

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter.


Beau Bolle has been tinkering with technology as long as he can remember and has over 20 years of professional software development experience. He’s worked on a wide variety of clients from startups to Fortune 500 companies on an even wider variety of projects including audio tools; social media apps; e-commerce, bug tracking, source control, and CRM systems; and enterprise apps. As CTO of MartianCraft, he is dedicated to creating an environment that fosters creativity and enables people to do their best work. In his free time, Beau enjoys traveling, camping, and hiking. He’s an avid tabletop gamer and has recently taken up leatherworking.

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.


Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.

Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ!

You will:
  • Build a reusable Game Center manager class that can be quickly used in future projects
  • Integrate Game Kit and Game Center leaderboards and Achievements into your project
  • Add real time and turned based multiplayer functionality to your game
  • Implement a real time voice chat system



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