ISBN-13: 9781523705313 / Angielski / Miękka / 2016 / 460 str.
The Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, texturing, and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail.
In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. Also, the author has covered standard, photometric, and mental ray lights. The concepts you will learn using this book will immensely help you in creating realistic looking models.
What You Will Learn?
Navigating the workspace
Customizing the interface and understanding various UI components
Working with the file management commands
Understanding workspaces
Understanding the enhanced menu system
Using the navigational gizmos
Polygon modeling techniques
Modeling and painting processes using the Ribbon
Spline modeling techniques
Effecting use of modifiers
Working with the useful but less talked about tools
Efficiently use Compact and Slate material editors
Create shading networks using material editors
Quickly apply shading to models using the Autodesk Materials
Create variety of shading models using mental ray's Arch & Design material
Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics
Work with UVs using UV Editor
Standard, photometric, and mental ray lights
More Info: bit.ly/msl-2016
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