Introduction; Section I: Starting Points: The Evidentiary Status of Animation as Documentary Imagery; Chapter 1: Why Now?; Chapter 2: Defining Animation and Animated Documents in Mixed Realities; Section II: Animation and Technoculture: The Virtualization of Culture and Virtual Documentaries; Chapter 3: Screens, Virtuality and Materiality; Chapter 4: Documenting Game Realities; Chapter 5: In-Game Documentaries of Non-Game Realities; Chapter 6: Interactive Animated Documentaries: Documentary Games and VR; Section III: The Power of Animation: Disputing the Aesthetics of ‘the Real’; Chapter 7: Encounters, Ethics and Empathy; Chapter 8: Conflicting Realisms: Animated Documentaries and Post-Truth; Epilogue; Filmography; Bibliography